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-   -   [300] Total Conversion (http://forums.filefront.com/sw-jk3-modding-mapping-editing/358131-300-total-conversion.html)

Kaito April 10th, 2008 03:16 PM

Re: [300] Total Conversion
 
Well, if you can get some coders, then i have a couple of ideas:

Play as both Persian and Spartan
You should be able to play as both the Persians and the Spartans.

More levels for attack and defense

Spartans - lvl 5 attack and defense
Persians - lvl 4 attack and defense

Shields (both in a model sense, and a HUD sense)
Spartans have big shiny shields (bronze color), and have 300 shield
Persians have wicker ones (brown and ugly), and have 150 shield

NPC followers
Persians had MASSIVE amounts of people. For Persian SP side, have 50 NPC's follow you into battle, essentially taking from your leadership (you attack, so do they. You stop, they stop behind you). Everytime an NPC dies, another one spawns (just set the NPC limit to 50, and when it goes to 49, spawn another NPC)

Phalanx
Have the force meter replaced by a new one, a Phalanx meter. Everytime you kill an enemy, it goes up. After the meter is full, press a button or whatever, and the Spartans will assemble into a phalanx (the big line you saw in the movie), and just push forward, with spears in hand and such. After 15 seconds or whatever, the process repeats.

Persian Fleet/Animals
The Persians had a huge fleet. Maybe have it there, and sometimes fire a rack of arrows into the Spartan side of the battle (At the pass of Thermopalye). You would have to raise your shield to protect yourself from the arrows. And, animals, like elephants. Probably scale up the tauntaun and replace it. nice movement to base off of)

New Controls
- Primary attack: Slash, hack, cut
- Secondary attack: Parry with shield
- "Kata": Hold your shield to protect from arrows
- Crouch: Crouch down, and hold shield in front of you, defensively
- DFA (forward, jump, attack): The animation plays where that one guy from the movie cuts the arm off of the Persian.
- Styles: Change weapons based on style
Blue: Your dagger, stabbing and slashing
Yellow: Pull your spear, Stabbing motion
Red: Main sword, hacking and slashing

Spear Throw
Instead of saber throw, replace the anim with a spear being thrown through the air (select it with force switching). It doesn't come back to you

Obviously, you need LOTS of coding to do this, but i thought i'd just provide my input.

Possible Missions (not in order):
- Journey to the Oracle, by climbing a mountain.
- Obviously, Persians vs Spartans at the pass
- Killing the Wolf (so, you would need a wolf model (possibly conversion from the howler))
- Surviving the whipping and beating (pressing the space bar or whatever to keep the pain suppressed)
- Killing the slave (if spotted, you lose)
(those are the only ones that come to mind, i havent seen the movie in a while)



So, those are my idea's. I know most of them are WAY to complicated for the Q3 engine to handle, but its worth it to mention.

by the way, i am a mapper, however i haven't released anything, and my mapping skills are, well, less then spectacular. If i can obtain your permission, i would like to set up some forums for this mod. Ill try to be a part of if, if i can.

Contact:
Xfire: kaito2112
aim: kaito2112

(I know im not a prime canidate, but i might be able to help start it. Once you get good mappers and whatnot, then you can boot me out :P )

EDIT: Just thought of a name, even tho its REALLY cheesy: 300: Spartan Academy

Double W Jedi April 11th, 2008 10:59 AM

Re: [300] Total Conversion
 
Awesome wicked cool idea. This will make any mod conversion unlike any mod that anybody has ever seen:D:D. We certainly have to go with this, and if possible add more if we come up with new ideas.
Also permission granted to set a new forums for the 300 total conversion. I really like your idea for the title. We'll use that as a working title for now, if we ever get finished with this mod and still have that as a title, than we are going with that.
Also my idea for another mission, would be "Spartan Training". Thats where you start off as Leonidas as a young boy, and your progressing through your training, then after the next level, you start off as him again only older, and you go through harder training.

Nice work there, and ya your right its going to be tough, do know any coders out there that would be helpful. Right now I'm working on the home town of Sparta, but if you can make a better one, can you send it to me somehow? Like provide me with a link for me download it, or email me the zip file.

Double W Jedi April 11th, 2008 11:04 AM

Re: [300] Total Conversion
 
Its for SP

SiLink April 11th, 2008 11:08 AM

Re: [300] Total Conversion
 
To be honest I'd look for a dedicated coder before planning anything big or making maps. Once you have a coder you know you can proceed with other vital things such as scripts, maps, models, skins etc.

TFOpanda April 11th, 2008 11:42 AM

Re: [300] Total Conversion
 
Quote:

Originally Posted by Double W Jedi (Post 4300282)
Its for SP

Good luck with SP, you can't code in SP. The origonal source for SP hasn't been released.

iswer April 11th, 2008 11:52 AM

Re: [300] Total Conversion
 
So many negative "good luck" in this thread... That is quite boring to read.

TFOpanda April 11th, 2008 01:00 PM

Re: [300] Total Conversion
 
Well we're not all here to entertain you.

Kaito April 11th, 2008 01:25 PM

Re: [300] Total Conversion
 
Forums Just made now:
Spartan Academy Mod

Double W Jedi, once you sign up, ill make you Admin (along with any other people you tell me to)

I like the idea about Spartan Training. I think it would be very interesting.
Another person we need added: NPC maker with the models/skins (settings for young boys, etc)

Also, maybe remove the scale limit, so we can actually be "young", and we can "grow"

Master Ridley April 11th, 2008 03:15 PM

Re: [300] Total Conversion
 
Quote:

Originally Posted by Kaito (Post 4299240)
Well, if you can get some coders, then i have a couple of ideas:

Play as both Persian and Spartan
You should be able to play as both the Persians and the Spartans.

More levels for attack and defense

Spartans - lvl 5 attack and defense
Persians - lvl 4 attack and defense

Shields (both in a model sense, and a HUD sense)
Spartans have big shiny shields (bronze color), and have 300 shield
Persians have wicker ones (brown and ugly), and have 150 shield

NPC followers
Persians had MASSIVE amounts of people. For Persian SP side, have 50 NPC's follow you into battle, essentially taking from your leadership (you attack, so do they. You stop, they stop behind you). Everytime an NPC dies, another one spawns (just set the NPC limit to 50, and when it goes to 49, spawn another NPC)

Phalanx
Have the force meter replaced by a new one, a Phalanx meter. Everytime you kill an enemy, it goes up. After the meter is full, press a button or whatever, and the Spartans will assemble into a phalanx (the big line you saw in the movie), and just push forward, with spears in hand and such. After 15 seconds or whatever, the process repeats.

Persian Fleet/Animals
The Persians had a huge fleet. Maybe have it there, and sometimes fire a rack of arrows into the Spartan side of the battle (At the pass of Thermopalye). You would have to raise your shield to protect yourself from the arrows. And, animals, like elephants. Probably scale up the tauntaun and replace it. nice movement to base off of)

New Controls
- Primary attack: Slash, hack, cut
- Secondary attack: Parry with shield
- "Kata": Hold your shield to protect from arrows
- Crouch: Crouch down, and hold shield in front of you, defensively
- DFA (forward, jump, attack): The animation plays where that one guy from the movie cuts the arm off of the Persian.
- Styles: Change weapons based on style
Blue: Your dagger, stabbing and slashing
Yellow: Pull your spear, Stabbing motion
Red: Main sword, hacking and slashing

Spear Throw
Instead of saber throw, replace the anim with a spear being thrown through the air (select it with force switching). It doesn't come back to you

Obviously, you need LOTS of coding to do this, but i thought i'd just provide my input.

Possible Missions (not in order):
- Journey to the Oracle, by climbing a mountain.
- Obviously, Persians vs Spartans at the pass
- Killing the Wolf (so, you would need a wolf model (possibly conversion from the howler))
- Surviving the whipping and beating (pressing the space bar or whatever to keep the pain suppressed)
- Killing the slave (if spotted, you lose)
(those are the only ones that come to mind, i havent seen the movie in a while)



So, those are my idea's. I know most of them are WAY to complicated for the Q3 engine to handle, but its worth it to mention.

Most of those, if not all, are impossible for the Q3 engine. If you want a 300 mod like that, choose a different Engine and Game like Unreal 3 or the Source Engine.

Double W Jedi April 11th, 2008 06:13 PM

Re: [300] Total Conversion
 
Thanks for setting up the new forums Katio, sry if I miss spelled it. I like your idea about scaling the model so that your actually young and then growning up:D. Someone suggested that we need to find a bigger quake 3 engine for the mod, any idea where and what it is?


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