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SW:JK3 Modding, Mapping and Editing
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Old March 15th, 2008   #1
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Default Compile Error

I compiled a map in BSP -light -faster and got this error

Quote:
************ ERROR ************
MAX_TW_VERTS (12) exceeded
What does that mean? How can I fix it?

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Quote:
Originally Posted by joel94 View Post
so that mod is pretty much dead now? oh well, i have TFU:USE on my pc anyway. it's a much better solution than just waiting for JAU
...joel94!!
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Old March 15th, 2008   #2
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Default Re: Compile Error

Read here what iswer wrote about...
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Old March 15th, 2008   #3
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Default Re: Compile Error

I'm not really sure I understand it.

Could you elaborate on what to do?

And the post of the year award goes to...

Quote:
Originally Posted by joel94 View Post
so that mod is pretty much dead now? oh well, i have TFU:USE on my pc anyway. it's a much better solution than just waiting for JAU
...joel94!!
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Old March 15th, 2008   #4
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Default Re: Compile Error

bassically theres a brush that radiant doesnt like ...because its mean like that that has more then 12 sides.

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Old March 15th, 2008   #5
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Default Re: Compile Error

What? I've made cylinders with many more sides than that before, is that the problem?

And the post of the year award goes to...

Quote:
Originally Posted by joel94 View Post
so that mod is pretty much dead now? oh well, i have TFU:USE on my pc anyway. it's a much better solution than just waiting for JAU
...joel94!!
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Old March 16th, 2008   #6
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Default Re: Compile Error

If your map isn't very complex, then there's probably a weird brush in your map, like angel said. Try removing the last brush(es) you made if you remember. The error don't necesarrily have to do with your cylinders, but they don't need more than 14 sides anyhow (and maybe a phong-shader). You could try removing them, in case. Remember to backup your map! =)

If you can't solve it, then you could try adding the key "_blocksize" and the value "8192" (or 16384) in the worldspawn (without the "").

EDIT:
Some other solutions:
* Try not to overlap brushes. If there's a big brush that overlaps alot of other brushes, try to divide it into smaller brushes.
* Use detail brushes appropriately
* Try the brush cleapup. (Plugins/bobtoolz/Brush Cleanup)


Last edited by iswer; March 16th, 2008 at 03:40 AM.
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Old March 16th, 2008   #7
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Default Re: Compile Error

This may not be related, but if you decide you want to make a square brush trianguler, and use the vertex editor to slide some vertexes over to make it triangular, it will cause the brush to do some strange things.
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Old March 18th, 2008   #8
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Default Re: Compile Error

I made an area with streets on it. Then I made the sidewalk elevated by 1 unit (In 4 grid mode) then I made the corners curved by using the vertex tool. Could that have caused it?

And the post of the year award goes to...

Quote:
Originally Posted by joel94 View Post
so that mod is pretty much dead now? oh well, i have TFU:USE on my pc anyway. it's a much better solution than just waiting for JAU
...joel94!!
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Old March 18th, 2008   #9
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Default Re: Compile Error

Editing the vertexes on a curve? I doubt it but I really don't know much about errors. I've got 2 maps that can't light because they give errors I know nothing about.
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Old March 18th, 2008   #10
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Default Re: Compile Error

Okay so I copied the basic brushes I needed and pasted them into a new map. Now I get this.

************ ERROR ************
Error opening C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/NewYorkCity.srf: No such file or directory


Whatnow?

And the post of the year award goes to...

Quote:
Originally Posted by joel94 View Post
so that mod is pretty much dead now? oh well, i have TFU:USE on my pc anyway. it's a much better solution than just waiting for JAU
...joel94!!
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