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-   -   Compile Error (http://forums.filefront.com/sw-jk3-modding-mapping-editing/354915-compile-error.html)

Botdra Lar'les March 15th, 2008 09:37 PM

Compile Error
 
I compiled a map in BSP -light -faster and got this error

Quote:

************ ERROR ************
MAX_TW_VERTS (12) exceeded
What does that mean? How can I fix it?

MagnaDoodle March 15th, 2008 10:11 PM

Re: Compile Error
 
Read here what iswer wrote about...

Botdra Lar'les March 15th, 2008 10:44 PM

Re: Compile Error
 
I'm not really sure I understand it.

Could you elaborate on what to do?

angelmapper March 15th, 2008 11:52 PM

Re: Compile Error
 
bassically theres a brush that radiant doesnt like ...because its mean like that that has more then 12 sides.

Botdra Lar'les March 15th, 2008 11:54 PM

Re: Compile Error
 
What? I've made cylinders with many more sides than that before, is that the problem?

iswer March 16th, 2008 03:32 AM

Re: Compile Error
 
If your map isn't very complex, then there's probably a weird brush in your map, like angel said. Try removing the last brush(es) you made if you remember. The error don't necesarrily have to do with your cylinders, but they don't need more than 14 sides anyhow (and maybe a phong-shader). You could try removing them, in case. Remember to backup your map! =)

If you can't solve it, then you could try adding the key "_blocksize" and the value "8192" (or 16384) in the worldspawn (without the "").

EDIT:
Some other solutions:
* Try not to overlap brushes. If there's a big brush that overlaps alot of other brushes, try to divide it into smaller brushes.
* Use detail brushes appropriately
* Try the brush cleapup. (Plugins/bobtoolz/Brush Cleanup)

Superfluous Curmudgeon March 16th, 2008 04:50 PM

Re: Compile Error
 
This may not be related, but if you decide you want to make a square brush trianguler, and use the vertex editor to slide some vertexes over to make it triangular, it will cause the brush to do some strange things.

Botdra Lar'les March 18th, 2008 10:58 AM

Re: Compile Error
 
I made an area with streets on it. Then I made the sidewalk elevated by 1 unit (In 4 grid mode) then I made the corners curved by using the vertex tool. Could that have caused it?

Superfluous Curmudgeon March 18th, 2008 11:17 AM

Re: Compile Error
 
Editing the vertexes on a curve? I doubt it but I really don't know much about errors. I've got 2 maps that can't light because they give errors I know nothing about.

Botdra Lar'les March 18th, 2008 11:31 AM

Re: Compile Error
 
Okay so I copied the basic brushes I needed and pasted them into a new map. Now I get this.

************ ERROR ************
Error opening C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/NewYorkCity.srf: No such file or directory


Whatnow?

iswer March 18th, 2008 12:09 PM

Re: Compile Error
 
you get this message when you...?

EDIT:
When you compile, I suppose. Be sure to use a -meta compile (first atleast).

Botdra Lar'les March 18th, 2008 12:21 PM

Re: Compile Error
 
I did now. So then AFTER I compile it once in -meta then I can compile it any way I want?

iswer March 19th, 2008 07:46 AM

Re: Compile Error
 
Yes, but you don't have to if you make a custom compile with all the commands you need.

Zero Ame March 19th, 2008 11:06 AM

Re: Compile Error
 
first things first, messing with the vertics of any brush wont screw up your compiling at all, if anythign it will make a horible looking brush usally, thats why 3-point clipping is used in its place >_>

Next, why are you trying to do anything with a srf file? radiant works with .map files, or at least, thats what you work with and compile into a .bsp, the only other file type you should be messing with other then a .map or .bsp is a .bak for back ups.

Next, take your error,
Code:


************ ERROR ************
MAX_TW_VERTS (12) exceeded

and google search it and youll find some answers.

Botdra Lar'les March 19th, 2008 11:13 AM

Re: Compile Error
 
Fixed it. Thanks guys.

Zero: Thanks a lot for the info.

Zero Ame March 19th, 2008 05:20 PM

Re: Compile Error
 
No problem Aika


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