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Compile Error I compiled a map in BSP -light -faster and got this error Quote:
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Re: Compile Error |
Re: Compile Error I'm not really sure I understand it. Could you elaborate on what to do? |
Re: Compile Error bassically theres a brush that radiant doesnt like ...because its mean like that that has more then 12 sides. |
Re: Compile Error What? I've made cylinders with many more sides than that before, is that the problem? |
Re: Compile Error If your map isn't very complex, then there's probably a weird brush in your map, like angel said. Try removing the last brush(es) you made if you remember. The error don't necesarrily have to do with your cylinders, but they don't need more than 14 sides anyhow (and maybe a phong-shader). You could try removing them, in case. Remember to backup your map! =) If you can't solve it, then you could try adding the key "_blocksize" and the value "8192" (or 16384) in the worldspawn (without the ""). EDIT: Some other solutions: * Try not to overlap brushes. If there's a big brush that overlaps alot of other brushes, try to divide it into smaller brushes. * Use detail brushes appropriately * Try the brush cleapup. (Plugins/bobtoolz/Brush Cleanup) |
Re: Compile Error This may not be related, but if you decide you want to make a square brush trianguler, and use the vertex editor to slide some vertexes over to make it triangular, it will cause the brush to do some strange things. |
Re: Compile Error I made an area with streets on it. Then I made the sidewalk elevated by 1 unit (In 4 grid mode) then I made the corners curved by using the vertex tool. Could that have caused it? |
Re: Compile Error Editing the vertexes on a curve? I doubt it but I really don't know much about errors. I've got 2 maps that can't light because they give errors I know nothing about. |
Re: Compile Error Okay so I copied the basic brushes I needed and pasted them into a new map. Now I get this. ************ ERROR ************ Error opening C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/NewYorkCity.srf: No such file or directory Whatnow? |
Re: Compile Error you get this message when you...? EDIT: When you compile, I suppose. Be sure to use a -meta compile (first atleast). |
Re: Compile Error I did now. So then AFTER I compile it once in -meta then I can compile it any way I want? |
Re: Compile Error Yes, but you don't have to if you make a custom compile with all the commands you need. |
Re: Compile Error first things first, messing with the vertics of any brush wont screw up your compiling at all, if anythign it will make a horible looking brush usally, thats why 3-point clipping is used in its place >_> Next, why are you trying to do anything with a srf file? radiant works with .map files, or at least, thats what you work with and compile into a .bsp, the only other file type you should be messing with other then a .map or .bsp is a .bak for back ups. Next, take your error, Code: |
Re: Compile Error Fixed it. Thanks guys. Zero: Thanks a lot for the info. |
Re: Compile Error No problem Aika |
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