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Old February 28th, 2008   #1
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Default Mouth animations....

Hi,
in which file can I find the mouth animation code for a model. (the code that makes the models in single player cutscenes moving their mouths when they speak)?
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Old February 28th, 2008   #2
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Default Re: Mouth animations....

Uhh... It's not scripting which is responsible for that but just re-weighting the model.

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Old February 28th, 2008   #3
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Default Re: Mouth animations....

Why would you need to re-weight a model to get mouth animations..?

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Old February 28th, 2008   #4
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Default Re: Mouth animations....

Well if the mouth doesn't move during taunts and such, obviously the face isn't weighted properly.


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Old February 29th, 2008   #5
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Default Re: Mouth animations....

Surely the actual animations arent anything to do with weighting are they?

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Old February 29th, 2008   #6
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Default Re: Mouth animations....

The actual animation data is in the _humanoid.gla but I don't believe that is what is being asked for. Do you mean where in the code does it talk about the FACE_TALK1 animations and such like?

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Surely the actual animations arent anything to do with weighting are they?
If a model is not weighted properly it can't play the animations from the _humanoid.gla so in that sense yes. Some weighters don't bother to weight the face which means, of course, no facial animations are displayed.

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Old February 29th, 2008   #7
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Default Re: Mouth animations....

Oh i see, but what i was impying was you dont need to weigh the model again if it has already been weighed properly to play mouth talking animations?

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Old February 29th, 2008   #8
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Default Re: Mouth animations....

Without weighting the model wouldn't move at all it will just slide along the map with the arms at the side.

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Old March 1st, 2008   #9
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Default Re: Mouth animations....

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Oh i see, but what i was impying was you dont need to weigh the model again if it has already been weighed properly to play mouth talking animations?
If it already plays them then no, why would it ?

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Old March 1st, 2008   #10
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Default Re: Mouth animations....

I was curious if the person asking was talking about default models.

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