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-   -   Mouth animations.... (http://forums.filefront.com/sw-jk3-modding-mapping-editing/352842-mouth-animations.html)

ponty February 28th, 2008 01:16 PM

Mouth animations....
 
Hi,
in which file can I find the mouth animation code for a model. (the code that makes the models in single player cutscenes moving their mouths when they speak)?

Master of the Saber February 28th, 2008 02:10 PM

Re: Mouth animations....
 
Uhh... It's not scripting which is responsible for that but just re-weighting the model.

FireStormz February 28th, 2008 02:16 PM

Re: Mouth animations....
 
Why would you need to re-weight a model to get mouth animations..?

Inyri Forge February 28th, 2008 03:56 PM

Re: Mouth animations....
 
Well if the mouth doesn't move during taunts and such, obviously the face isn't weighted properly.

FireStormz February 29th, 2008 07:23 AM

Re: Mouth animations....
 
Surely the actual animations arent anything to do with weighting are they?

Wytchking February 29th, 2008 08:26 AM

Re: Mouth animations....
 
The actual animation data is in the _humanoid.gla but I don't believe that is what is being asked for. Do you mean where in the code does it talk about the FACE_TALK1 animations and such like?

Quote:

Surely the actual animations arent anything to do with weighting are they?
If a model is not weighted properly it can't play the animations from the _humanoid.gla so in that sense yes. Some weighters don't bother to weight the face which means, of course, no facial animations are displayed.

FireStormz February 29th, 2008 08:57 AM

Re: Mouth animations....
 
Oh i see, but what i was impying was you dont need to weigh the model again if it has already been weighed properly to play mouth talking animations?

Master of the Saber February 29th, 2008 02:01 PM

Re: Mouth animations....
 
Without weighting the model wouldn't move at all it will just slide along the map with the arms at the side.

Wytchking March 1st, 2008 04:52 AM

Re: Mouth animations....
 
Quote:

Oh i see, but what i was impying was you dont need to weigh the model again if it has already been weighed properly to play mouth talking animations?
If it already plays them then no, why would it :confused: ?

FireStormz March 1st, 2008 12:19 PM

Re: Mouth animations....
 
I was curious if the person asking was talking about default models.

ponty March 1st, 2008 02:47 PM

Re: Mouth animations....
 
I mean custom made models you can download from for example jediknight3files.com, some of them doesn't move their mouths when they speak in single player cutscenes, but some does. why is it so that some have mouth animations an some does not??? is it easy to fix that??

Master of the Saber March 1st, 2008 05:36 PM

Re: Mouth animations....
 
Depends how good you are at weighting. Because the game sets the model itself to move the mouth (if it is weighted). You know it's annoying, I know when some modellers doesn't re-weight the face completely. But that can be fix. But I can't do it cause I don't have a proper program to do it. Maybe some good modellers like Inyri or someone else could do it.

Jose Carlos March 2nd, 2008 01:03 AM

Re: Mouth animations....
 
Most custom models aren't meant for SP, that's why modelers usually don't bother with faces, simply smack a simple rig there and call it done. To fix that, you'd have to re-weigh the entire model. Not a difficult task if you know what you're doing, but bothersome either way.

ponty March 5th, 2008 08:01 AM

Re: Mouth animations....
 
ok thanks for the information :p


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