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-   -   Mouth animations.... (http://forums.filefront.com/sw-jk3-modding-mapping-editing/352842-mouth-animations.html)

ponty February 28th, 2008 01:16 PM

Mouth animations....
 
Hi,
in which file can I find the mouth animation code for a model. (the code that makes the models in single player cutscenes moving their mouths when they speak)?

Master of the Saber February 28th, 2008 02:10 PM

Re: Mouth animations....
 
Uhh... It's not scripting which is responsible for that but just re-weighting the model.

FireStormz February 28th, 2008 02:16 PM

Re: Mouth animations....
 
Why would you need to re-weight a model to get mouth animations..?

Inyri Forge February 28th, 2008 03:56 PM

Re: Mouth animations....
 
Well if the mouth doesn't move during taunts and such, obviously the face isn't weighted properly.

FireStormz February 29th, 2008 07:23 AM

Re: Mouth animations....
 
Surely the actual animations arent anything to do with weighting are they?

Wytchking February 29th, 2008 08:26 AM

Re: Mouth animations....
 
The actual animation data is in the _humanoid.gla but I don't believe that is what is being asked for. Do you mean where in the code does it talk about the FACE_TALK1 animations and such like?

Quote:

Surely the actual animations arent anything to do with weighting are they?
If a model is not weighted properly it can't play the animations from the _humanoid.gla so in that sense yes. Some weighters don't bother to weight the face which means, of course, no facial animations are displayed.

FireStormz February 29th, 2008 08:57 AM

Re: Mouth animations....
 
Oh i see, but what i was impying was you dont need to weigh the model again if it has already been weighed properly to play mouth talking animations?

Master of the Saber February 29th, 2008 02:01 PM

Re: Mouth animations....
 
Without weighting the model wouldn't move at all it will just slide along the map with the arms at the side.

Wytchking March 1st, 2008 04:52 AM

Re: Mouth animations....
 
Quote:

Oh i see, but what i was impying was you dont need to weigh the model again if it has already been weighed properly to play mouth talking animations?
If it already plays them then no, why would it :confused: ?

FireStormz March 1st, 2008 12:19 PM

Re: Mouth animations....
 
I was curious if the person asking was talking about default models.


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