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SW:JK3 Modding, Mapping and Editing
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Old January 10th, 2008   #1
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Default Weapon Model Properties Possibilities

Hey, I was wonderin' if this was any was possible to do...
Is it possible to create a saber model weapon, & when you use Alt attack (A.K.A. Saber Throw) if only part of the model will be thrown, & the rest would stay in your grip?

If this is in any way possible, please tell me, for I got some unique weapon ideas if this is indeed possible.

Thanks in Advance

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Old January 10th, 2008   #2
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Default Re: Weapon Model Properties Possibilities

No. :/

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Old January 10th, 2008   #3
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Default Re: Weapon Model Properties Possibilities

Saber throw just chucks the whole mesh so....
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Old January 10th, 2008   #4
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Default Re: Weapon Model Properties Possibilities

Ah....kuso...

*shrug* M'kay, just askin' ^_^'

Ok, I got another question. And this is for a SP mod, so keep it in mind.

Y'know how you have different guns in your arsenal at the same time? Well, is there a way to configure anything at all so that you would have multiple swords?

Now, when I ask this, I'm thinking of perhaps a large sword, a smaller sword, & maybe some daggers.

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Last edited by -=Itai'shi=-; January 10th, 2008 at 01:54 PM.
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Old January 10th, 2008   #5
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Default Re: Weapon Model Properties Possibilities

There's only one melee weapon slot coded in, if that answers the question.
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Old January 10th, 2008   #6
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Default Re: Weapon Model Properties Possibilities

Ah, double Kuso....

Is that hard coded in?

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Old January 10th, 2008   #7
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Default Re: Weapon Model Properties Possibilities

Barring source code releases, is there any other kind?

sux2bus
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Old January 10th, 2008   #8
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Default Re: Weapon Model Properties Possibilities

Ah....*sigh*

ok, could you replace the fist Melee with a weapon, daggers per se'?

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Old January 10th, 2008   #9
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Default Re: Weapon Model Properties Possibilities

Depends on how the fist melee is set up. If, like the first-person guns, it's a seperate model, you could replace that model, however it wouldn't show up in third-person.
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Old January 10th, 2008   #10
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Default Re: Weapon Model Properties Possibilities

Well, Basically what I'm aiming for now is to have your standard saber weapon (a sword in my case), have all of the guns normally in there (replace with new gun/projectile weapons) and the melee weapon (replacing the fists with daggers)

Could I do this? I'm just trying to be a bit specific now

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