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Weapon Model Properties Possibilities Hey, I was wonderin' if this was any was possible to do... Is it possible to create a saber model weapon, & when you use Alt attack (A.K.A. Saber Throw) if only part of the model will be thrown, & the rest would stay in your grip? If this is in any way possible, please tell me, for I got some unique weapon ideas if this is indeed possible. Thanks in Advance |
Re: Weapon Model Properties Possibilities No. :/ |
Re: Weapon Model Properties Possibilities Saber throw just chucks the whole mesh so.... :clueless: |
Re: Weapon Model Properties Possibilities Ah....kuso... *shrug* M'kay, just askin' ^_^' Ok, I got another question. And this is for a SP mod, so keep it in mind. Y'know how you have different guns in your arsenal at the same time? Well, is there a way to configure anything at all so that you would have multiple swords? Now, when I ask this, I'm thinking of perhaps a large sword, a smaller sword, & maybe some daggers. |
Re: Weapon Model Properties Possibilities There's only one melee weapon slot coded in, if that answers the question. :uhm: |
Re: Weapon Model Properties Possibilities Ah, double Kuso.... Is that hard coded in? |
Re: Weapon Model Properties Possibilities Barring source code releases, is there any other kind? sux2bus |
Re: Weapon Model Properties Possibilities Ah....*sigh* ok, could you replace the fist Melee with a weapon, daggers per se'? |
Re: Weapon Model Properties Possibilities Depends on how the fist melee is set up. If, like the first-person guns, it's a seperate model, you could replace that model, however it wouldn't show up in third-person. |
Re: Weapon Model Properties Possibilities Well, Basically what I'm aiming for now is to have your standard saber weapon (a sword in my case), have all of the guns normally in there (replace with new gun/projectile weapons) and the melee weapon (replacing the fists with daggers) Could I do this? I'm just trying to be a bit specific now |
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