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-   -   Weapon Model Properties Possibilities (http://forums.filefront.com/sw-jk3-modding-mapping-editing/345684-weapon-model-properties-possibilities.html)

Mikouen January 10th, 2008 02:11 PM

Re: Weapon Model Properties Possibilities
 
As I said, it really depends on how the melee is set up.

-=Itai'shi=- January 10th, 2008 02:20 PM

Re: Weapon Model Properties Possibilities
 
Well, y'know in MP melle is set up, you're in 3rd person & swinging your fists. What I want is to be set up in 3rd person as well, but bolt two daggers into their hands & use the dual saber animations.

Marshal Banana January 10th, 2008 03:41 PM

Re: Weapon Model Properties Possibilities
 
Wouldn't it be possible to use cheats to achieve the effect you want? I did something like it once, by binding "saber [weapon name]" to the '2' key. Would it be possible to script that?

Isla Kamamee January 10th, 2008 05:54 PM

Re: Weapon Model Properties Possibilities
 
I bet you could find a way to have it NOT chuck the whole mesh, it would just take some real delving. you could always make the effect inherent to one model by making a playermodel that has the part of the weapon that should stay in their hand modeled into it, and the saber they use is the other part...it would require reanimating the throw to not open their hand, and lining it all up properly.

-=Itai'shi=- January 11th, 2008 06:06 AM

Re: Weapon Model Properties Possibilities
 
Hmm, I might experiment with that, Marshal

and Isla.....that's not a bad idea....I was thinking of something liek that for some Enemy NPC's I was gonna make, Thanks.

Isla Kamamee January 11th, 2008 06:56 AM

Re: Weapon Model Properties Possibilities
 
welcome :D it would take some work though, just to make sure you understand. Some real work.

-=Itai'shi=- January 11th, 2008 07:44 AM

Re: Weapon Model Properties Possibilities
 
Eh, I know...I cna handle it ;)

Isla Kamamee January 11th, 2008 07:55 AM

Re: Weapon Model Properties Possibilities
 
I trust you can

katanamaru January 14th, 2008 07:04 AM

Re: Weapon Model Properties Possibilities
 
Marshall's way works, I use it in SP all the time. You still only have the one 'saber' slot, and two (or more) saber bind keys. The 'saber' key would behave like normal default JA, and the other two binds would just change the weapon that you use with the 'saber' key. If you didn't need the default saber key, to say turn off a saber since you are using a sword, you could put your binds on that as well.

When you bind your keys though I would recomend that you also specify what stances to use. Changing weapons will sometimes mess up what stances you use. My binds look like this:
bind f2 "saber kyle; setsaberstyle medium; addsaberstyle fast; addsaberstyle strong"

You could also use other styles and adjust speed that way. But if you change speed in the bind it will affect all npc's weapons as well. On second thought use a .sab file to change speed.

CrashmanX January 15th, 2008 09:57 AM

Re: Weapon Model Properties Possibilities
 
sounds sweet and yea Marshall is right cause i use Gray Fox sword (SUPER FAST) with Gravity Hammer (SUPER POWERFUL) it wins agains dessan and Tavion/Ragnos every time WOO and if u make a partial saber throw a Gundam Death Scythe's Scythe would be needed since it ROX


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