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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old December 2nd, 2007   #1
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So, a friend had this problem. he has 13372 brushes in his map (part of it is .ase). Is there a way to make this problem go away, without cutting down the detail of the map?
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Old December 2nd, 2007   #2
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Well, the number of brushes isn't as big a problem as the number of leaf-nodes. In order to reduce the number (and compile time), be sure to use detail and hint brushes properly. Here's a good tutorial: Return to Castle Wolfenstein: nib's Mapper Resource Center

And if that doesn't work, try CSG merging brushes (ctrl U).

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Old December 2nd, 2007   #3
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And turn off the autoclip option on all his models. The brush limit is over 32,000 but for each model triangle autoclipped an extra brush is added.

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