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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old October 4th, 2007   #1
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Default My latest work.

Its not quite done, but here is a preview of my lastest weapons model.

I just figured out some stuff in my modeling program that will greatly increase my abilities in modeling. Which means I am going to redo all my previous models. The bummer thing is I just released the FN Tactical Shotgun and now I am going to redo it, lol.
Spoiler:


Last edited by Mikouen; October 5th, 2007 at 01:32 AM.
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Old October 4th, 2007   #2
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Sorry about the double post but I forgot to ask if anyone knows a way to reposition the player models front hand on a weapon?

I would like to make it so that they hold the weapon correctly for new models.
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Old October 4th, 2007   #3
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Muuust haaave it.

A LONG time ago I had a Stargate weapons pack, with weapons like an assault rifle and shotgun and such with more accurate firing effects. I've been looking all over for something similar ut only found a really crappy m16 model.

Anyway, repositioning that forward hand would need a bit of animation editing. There was another topic a short while ago about realistic firing stances, even.

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Old October 4th, 2007   #4
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One word....SWEETNESS! Cant wait for release.
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Old October 4th, 2007   #5
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Nice! The detailing looks really good too. I like it.
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Old October 4th, 2007   #6
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Gosh, that looks wonderful.

I don't know about these stuff, but can't you edit stances in 'dragon'? (or whatever the name was)
I might be wrong..

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Old October 5th, 2007   #7
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Dragon animation, yes. Although I've heard it is not the best program for the job, it is the smallest.

I like the detail. What is the polygon count?
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Old October 5th, 2007   #8
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Heres the info on it...



I know I probably coulda done it with a lower count, but it just didnt look right so I went with this.
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Old October 5th, 2007   #9
Why? Cause normal is boring.
 
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Egads, man. You really don't need the individual notches to be modeled in. You'll be too busy keeping yourself alive to marvel at the model's details. Also, I suspect there's a bit of smoothing group problems that also contribute to the high vert count.

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Old October 7th, 2007   #10
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I tried not to use the notches on the rails but it always looked cheesy, and since I am not a shader genious I don't have that benefit on my side. But in play I have no lag issues due to it, and my PC is becoming quite dated I doubt most people will have issues if I dont. But I will look into trying to lower it a bit, though I am still semi new to modeling. That being said I thought I did ok on it.
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