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-   -   My latest work. (http://forums.filefront.com/sw-jk3-modding-mapping-editing/333317-my-latest-work.html)

t3h JaKaL October 4th, 2007 12:04 PM

My latest work.
 
Its not quite done, but here is a preview of my lastest weapons model.

I just figured out some stuff in my modeling program that will greatly increase my abilities in modeling. Which means I am going to redo all my previous models. The bummer thing is I just released the FN Tactical Shotgun and now I am going to redo it, lol.

t3h JaKaL October 4th, 2007 12:09 PM

Sorry about the double post but I forgot to ask if anyone knows a way to reposition the player models front hand on a weapon?

I would like to make it so that they hold the weapon correctly for new models.

Kyross October 4th, 2007 12:23 PM

Muuust haaave it.

A LONG time ago I had a Stargate weapons pack, with weapons like an assault rifle and shotgun and such with more accurate firing effects. I've been looking all over for something similar ut only found a really crappy m16 model.

Anyway, repositioning that forward hand would need a bit of animation editing. There was another topic a short while ago about realistic firing stances, even.

~ibonek~ October 4th, 2007 12:34 PM

One word....SWEETNESS! Cant wait for release.

Rapp_Scallion October 4th, 2007 04:51 PM

Nice! The detailing looks really good too. I like it.:nodding:

iswer October 4th, 2007 11:43 PM

Gosh, that looks wonderful.

I don't know about these stuff, but can't you edit stances in 'dragon'? (or whatever the name was)
I might be wrong..

stikk October 5th, 2007 03:03 AM

Dragon animation, yes. Although I've heard it is not the best program for the job, it is the smallest.

I like the detail. What is the polygon count?

t3h JaKaL October 5th, 2007 04:17 AM

Heres the info on it...

http://img444.imageshack.us/img444/6205/snubinfofw6.jpg

I know I probably coulda done it with a lower count, but it just didnt look right so I went with this.

Jose Carlos October 5th, 2007 04:42 AM

Egads, man. You really don't need the individual notches to be modeled in. You'll be too busy keeping yourself alive to marvel at the model's details. Also, I suspect there's a bit of smoothing group problems that also contribute to the high vert count.

t3h JaKaL October 7th, 2007 12:00 AM

I tried not to use the notches on the rails but it always looked cheesy, and since I am not a shader genious I don't have that benefit on my side. But in play I have no lag issues due to it, and my PC is becoming quite dated I doubt most people will have issues if I dont. But I will look into trying to lower it a bit, though I am still semi new to modeling. That being said I thought I did ok on it.

Mad Cat MkII October 7th, 2007 01:07 PM

sweet. Will be nice to have some non ported modern weapons for once and i like your avatar brings be back to the days of Mech warrior as its a very similar design of some of the insignias.


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