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SW:JK3 Modding, Mapping and Editing
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Old August 31st, 2007   #41
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Originally Posted by Gir_teh_Almighteh View Post
i'm gonna remodel FFVIII bahamut

let teh competition beginnnn!!!

on a late note: you do realize that we just can't drop this, I mean, it'd be way too cool, and it'd have to be a total of 4 Bahamuts?
cuz these are the only ones that have "Evil twins"? (FF8's Tiamat & FFX's Dark Bahamut).

for anyone who doesn't get it: FF8 has a retextured Bahamut, called Tiamat , and FF10's international release has retextured Aeons as stronger bosses (like a series of Weapons) among other adds... sure Square ruined the whole point of having to carefully build your character's status & Battlesystem (wich's what makes Final Fantasies)... but whatever, it has a Dark Bahamut ;P
check youtube, there're videos of the Dark Aeons.

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Old August 31st, 2007   #42
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dood keep it up ur doing really good (i can tell xD)
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Old August 31st, 2007   #43
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Originally Posted by Eclypse View Post

Looking good so far Manganiac. I tip my hat to your efforts. What's the polyflow looking like (a la wireframe)? Just looking to learn a bit, as it looks pretty smooth so far.

thanks ;3
eh, on to it: don't think the polyflow makes much sense, since it's the result of using splines instead of starting from primitives. but still:
Spoiler:


while the poly looks messy, I guess the splines look understandable, so I kept this:
Spoiler:

(first two shots are no longer from the current version of the file as I still have to turn the whole thing to polies to attach all the pieces together), imo splines are a wonderful way to start the shapes, but soon or latter it'll all have to be turned into polies ;P (plus unavoidable modifiers like ffd & bend don't work properly with splines).

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Old August 31st, 2007   #44
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I've seen that pic (other than minilogoguy's avy) but I haven't played X.... so I can't really get shoots unless I look abit harder. That I shall!


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Old September 1st, 2007   #45
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i'll be starting mine tomorrow (about to go to work).

also, Bahamut = God of good dragons, Tiamat = Queen of evil dragons (according to D&D). they are rivals on every platform really...


ps. i think you might be using splines the same way i used to... they are great for getting your shape and everything, but you've got NO control over your mesh right now...

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Old September 2nd, 2007   #46
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Yey for amateur 5 seconds torso animation test ;P (more like 3~4 seconds, 1sec of... nothingness)
eh, well, there's a lot of clipping, bad stretching, etc...

YouTube - another silly test

poly is nearly done... missing tail I guess... then will move on to textures, but weekend's ended T_T

(just realized.... game obviously uses less frames for each motions... one more bothering to consider >.< )


Last edited by Manganiac; September 2nd, 2007 at 09:03 PM.
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Old September 3rd, 2007   #47
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actually, jka was very very inefficient with its animation frames, some of them have like 100, when they only needed 30.

you can have as many frames as you like in an animation anyway =]

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Old September 3rd, 2007   #48
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That animation looks very nice - just like the one in FFX.

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Old September 3rd, 2007   #49
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Quote:
Originally Posted by Manganiac View Post
Yey for amateur 5 seconds torso animation test ;P (more like 3~4 seconds, 1sec of... nothingness)
eh, well, there's a lot of clipping, bad stretching, etc...

YouTube - another silly test

poly is nearly done... missing tail I guess... then will move on to textures, but weekend's ended T_T

(just realized.... game obviously uses less frames for each motions... one more bothering to consider >.< )
Very nice! You gotta show me how you do that one of these days
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Old September 3rd, 2007   #50
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I was about to mention that the animation did look nice. I was expecting him to just twist his torso or something. It looks nice, and I'm glad the mouth is actually moving. So your giving this guy 100% custom animations?


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