on a late note: you do realize that we just can't drop this, I mean, it'd be way too cool, and it'd have to be a total of 4 Bahamuts?
cuz these are the only ones that have "Evil twins"? (FF8's Tiamat & FFX's Dark Bahamut).
for anyone who doesn't get it: FF8 has a retextured Bahamut, called Tiamat , and FF10's international release has retextured Aeons as stronger bosses (like a series of Weapons) among other adds... sure Square ruined the whole point of having to carefully build your character's status & Battlesystem (wich's what makes Final Fantasies)... but whatever, it has a Dark Bahamut ;P
check youtube, there're videos of the Dark Aeons.
Looking good so far Manganiac. I tip my hat to your efforts. What's the polyflow looking like (a la wireframe)? Just looking to learn a bit, as it looks pretty smooth so far.
thanks ;3
eh, on to it: don't think the polyflow makes much sense, since it's the result of using splines instead of starting from primitives. but still:
Spoiler:
while the poly looks messy, I guess the splines look understandable, so I kept this:
Spoiler:
(first two shots are no longer from the current version of the file as I still have to turn the whole thing to polies to attach all the pieces together), imo splines are a wonderful way to start the shapes, but soon or latter it'll all have to be turned into polies ;P (plus unavoidable modifiers like ffd & bend don't work properly with splines).
i'll be starting mine tomorrow (about to go to work).
also, Bahamut = God of good dragons, Tiamat = Queen of evil dragons (according to D&D). they are rivals on every platform really...
ps. i think you might be using splines the same way i used to... they are great for getting your shape and everything, but you've got NO control over your mesh right now...
Yey for amateur 5 seconds torso animation test ;P (more like 3~4 seconds, 1sec of... nothingness)
eh, well, there's a lot of clipping, bad stretching, etc...
Yey for amateur 5 seconds torso animation test ;P (more like 3~4 seconds, 1sec of... nothingness)
eh, well, there's a lot of clipping, bad stretching, etc...
I was about to mention that the animation did look nice. I was expecting him to just twist his torso or something. It looks nice, and I'm glad the mouth is actually moving. So your giving this guy 100% custom animations?
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