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-   -   The man with the Machine gun (http://forums.filefront.com/sw-jk3-modding-mapping-editing/328519-man-machine-gun.html)

Gir_teh_Almighteh August 25th, 2007 09:57 PM

i dunno why but the nose just looks really wrong... if you're going for an anime style face, it should be much slimmer/pointier. if you're not, then you should look into modeling it and the eyes differently.

it's like you've mixed two different visual styles and gone wrong somewhere. don't get me wrong it looks fantastic compared with much of the other crap around here. but there's just something off about it.

oh and he looks really fucking young haha. try giving him a liiiitle bit more of a frown, make him look a little more serious, that should help a great deal. and move the eyes closer together.

Anson992 August 25th, 2007 10:53 PM

Laguna is smiling on his reference.... I think the way he shows his age is more in his eyes.

Ryojin August 25th, 2007 11:49 PM

Quote:

Originally Posted by Gir_teh_Almighteh (Post 3881486)
i dunno why but the nose just looks really wrong... if you're going for an anime style face, it should be much slimmer/pointier. if you're not, then you should look into modeling it and the eyes differently.

it's like you've mixed two different visual styles and gone wrong somewhere. don't get me wrong it looks fantastic compared with much of the other crap around here. but there's just something off about it.

oh and he looks really fucking young haha. try giving him a liiiitle bit more of a frown, make him look a little more serious, that should help a great deal. and move the eyes closer together.

You know, I was thinking the same thing there... But I thought that the general shape of the face was off as well... Might be an issue with this game, though. I dunno, I haven't done player models before, just crappy weapons and skinning.

Anyway, it looks good though. Looking at it, I can tell you are going for a Laguna look. Keep working on it, you'll get it. :p

Manganiac August 26th, 2007 07:58 AM

It's really just too hard to find the correct spots for each vertice for way too many reasons, realistic anatomy just would make it not look like Laguna (nor any FF character) and no FF uses real anatomy, you know that people, even if I could match exactly the correct vertices that of Laguna's face in Final Fantasy, that would look awful once you'd place him among other models (I personally find it disturbing to have 2 human models with total diferent anatomy side by side, specialy when one of them is mine... ).
So, from my point of view, I "can't" pick a style (as for real anatomy or manga/anime) and have to try to go with a in-betwen (in other so that it looks like Laguna and doesn't make the diferent gaming realities in your brain "clash" when it goes in-game).

Well, this whole paragraph was just tryng to justify myself, doesn't mean I won't take critics, as the sucky modeler artist that I am, I know for a fact that I can't match anatomies after a certain point/amount of time staring the same drawing/model (cuz it looks perfect for my fooled brain) and I have to rely on other's critics to keep going in the correct direction, (I'll even make his nose look like an arrow if everybody agrees).

made very light changes to both head polies and textures, hope it looks better. Mostly: nose (overall vertice displacement), neck (was totally off), chin, back or hair, forehead (pulled down, among otehr things), eyes (closer to midle and sharpened), very small changes.
http://img517.imageshack.us/img517/5518/laguna2fm5.jpg

Juggernut August 26th, 2007 09:07 AM

Maybe make the hair not so that it looks so pixelated. And the end of the hair is just a straight line. Try and make it wavy and such. Hard to explain.

Manganiac August 26th, 2007 09:20 AM

Quote:

Originally Posted by Juggernut (Post 3881976)
Maybe make the hair not so that it looks so pixelated. And the end of the hair is just a straight line. Try and make it wavy and such. Hard to explain.

considering :)
Originaly to prevent the "straight pararel bad-looking line effect" I wanted the corners of the back of the hair to have alpha but on Jedi Academy that means no volumetric shadows... wich shouldn't be a big deal 2~3 years ago, I did notice more in-game screenshots of models with shadows recently... so all-in-all I'll consider the options of how to avoid the bad looks of a bunch of vertical pararel lines... ;)
(also when I finish the body, it'll help me decide how to cut the hair (wich's pretty the reason why it's so long (so that I can have options on how to cut it when the body is done))

Juggernut August 26th, 2007 09:58 AM

If its going to be the head of a skin/model it aint that important to have it great as youre not going so close that you see the models eyebrows and such.

Manganiac August 28th, 2007 01:16 PM

meanwhile...
front view, left view xD (just doing some drama (even cuz if I dont post step-by-step my works, the drama will be set on me ;P ))

http://img516.imageshack.us/img516/3237/bahamutex6.jpg

;3 falling in love with splines <3
(had a left view jpeg for reference, I beleave it's the icon used in the game, will show later)

Gir_teh_Almighteh August 28th, 2007 04:12 PM

bahamut?

i don't like the shapes you've got so far, but good luck modeling from the splines, i always had a really hard time =/

Anson992 August 29th, 2007 12:08 AM

The lips look sorta funny to me on the Laguna.


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