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-   -   The man with the Machine gun (http://forums.filefront.com/sw-jk3-modding-mapping-editing/328519-man-machine-gun.html)

Manganiac December 13th, 2007 03:33 PM

Re: The man with the Machine gun
 
I need to give a break for a while (personal stuff needs priority (I sort of rushed a lot of things while doing Bahamut).

Anyways, Laguna Loire and Namekian Race will come out first, Bahamut will still take a long while (I'm considering redoing part of the model, or maybe just the skeleton... sholder issues xP , got a bit dispointed cuz I couldn't get the npc to switch weapons... and a Bahamut that doesn't do Mega-Flare is disapointing...) (the weapon itself isn't more complex than a charged pistol's shot, but if I have to choose betwen claw/melee attacks or Mega-Flare, I guess Melee would be better cuz it gives me a total of as many moves as those ingame....)

Master Ridley December 13th, 2007 04:38 PM

Re: The man with the Machine gun
 
Well, some NPC do have multiple attacks like the mutant rancor.

Kyoku MaggoT December 14th, 2007 11:21 PM

Re: The man with the Machine gun
 
what I want to know is how would he be an npc in game, I am guessing you'd be replacing something right? if so, what?

Master Ridley December 15th, 2007 09:00 AM

Re: The man with the Machine gun
 
You don't need to replace npcs to get an npc. You can always make a complete custom one. I make them all he time. It doesn't need to replace anything.

Kyoku MaggoT December 16th, 2007 07:24 AM

Re: The man with the Machine gun
 
I know, I mean in terms of SP or something, because its not like they spawn randomly, there is an amount of enemies that show up
thats what I mean

Gir_teh_Almighteh December 17th, 2007 05:58 AM

Re: The man with the Machine gun
 
well i guess he would only be used in custom SP levels then ;)

Kyoku MaggoT December 17th, 2007 01:21 PM

Re: The man with the Machine gun
 
thats true, didn't know why I didn't think of that lol


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