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no idea how to help, it's not something i've ever tried with jka, sorry xD this post is really just for anyone who's interested in the progression from low-high poly, and blocking out forms etc. Spoiler: |
u added [/img] x2 times but still it looks awsome |
Coming back to this thread cuz the old one about tags has nothing more to add, by that I mean, tags are working now. Actually, I've been right all along ;) JKA both gives support to vehicle tags at the same time it prevents non-humanoid models from doing, eh, humanoid stuff, how do I know that? took a look at the code ;) http://img87.imageshack.us/img87/604...tbadassct9.jpg Hoth's hot breath too ;) (wich confirms that all tags are working) plus he's staring the player in the correct angle now xD (was having problems with that too) http://img528.imageshack.us/img528/9...badass2xw2.jpg NOW I can animate Big B. without wondering if it's gonna work, cuz itwill ;) (yep, my ego is pretty high right now) |
me want bahemuth looks awsome and lol at tiny saber heh and me want namekian model pack looks awsome u sir did a great job |
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okay good luck :p |
if you pull this off it will be quite an impressive fret as no one has ever added a new skeleton quite this before with all 24000+ frames of animation |
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besides, it's not really necessary, JK has that much cuz everything is framed, for instance, there's a forward attack, but if after a forward attack you do another, there's a extra animation betwen these two, to give it the continuous feeling, there's an extra animation that interpolates a left swing into a right swing, into a front, etc... picture that for every direction you attack, there's an extra animation for each in-betwen move to all other directions, multiply it by the diferent styles, all sets of animations a certain general number of frames and you have a really huge amount of animations. for instance, Wampa has ~800 frames, rancor has ~3000 I'll see what I'll pull out of this, from now on it's just bonus ;) |
Good stuff, I'm pretty interested in how you got the tags working though I've never looked if the tags of my animated models worked properly. The saber tag working makes me wanna do a cavern troll :p.. Good job ;) |
wow, looking' good |
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