reminds me of this awesome pred mask i saw today. remove abull mettle mask that had a pred head under it with a mechanical mouth that could growl and move.....was surprisingly light.
actually I'm gonna have to scale DOWN the model on carcass compiling and then scale up the npc (keeps getting stuck on small ledges xD , stuff not even the player himself gets), enough so it'll be around 20% bigger than what it looks right now.
Quote:
Originally Posted by Gir_teh_Almighteh
here's an update on the pred btw (starting over from scratch...)
Spoiler:
indeed, looks awesome
personally I would go for an anatomy more manga/HQ appealing (like the body of the Predator Queen someone posted up polycount ), with smaller chest and bigger hips, but I know how obsessed you are with realistic anatomy, so, no point discussin that ;P
Predator gotta be one of the coolest most original character concepts ever (not talking about design alone)
does this have anything to do with AvP2 coming xD? (this time, it wont be censored, thats a start)
the first time the predator is seen in a scene involving anyone unarmed, is when the voodoo posse bust in on the columbian druglord shagging some woman, it kills everyone with a weapon and the woman is left in a corner, visibly in shock, repeating "the devil came for them" in spanish...
then later on, it saw the female cop (who was shooting at it) was pregnant, unarmed her, and walked off.
also, in the novels, predators live by a very strict code of conduct. female preds are more diminant than males (young male preds usually don't survive mating). the hunt is all that matters to them, and it has to be done honorably,
I like they seemed to try to combine elements from first and second movie, Predator movies (seens to start on forest and move to a more civilized area).
Can't be bad... After all, the only thing that ruined AVP1 was a silly main Predator with a cross-species cruch...
Quote:
Originally Posted by madcatmach2
huh gess i need to see the movies again though that mask still kicked ass
eh... xD ... ah, Predator 2 really didn't really have the best mask xP had puppy eyes and it was BIG, and it's that movie's fault that Predators gained... P<self-sensored>ies... inside their mouths... mate you need to watch them again xD just compare it, the First one's mask with any other
Predator I's mask beats all of them, even the recent ones (they look like rubber, and they seem not to work properly xD) ...
Last edited by Manganiac; October 7th, 2007 at 02:40 PM.
no im talking about the one i saw in the costume store today. It was a mechanical mask that you would ware and it could move and growl. Also came with the metal helmet.
there was a lot that was bad about AvP1... like, how 2 preds managed to get wiped out in like 5 minutes of action, when in the books it takes about 5 aliens literally swarming all a pred to take it down, considdering how a pred can literally punch an alien skull open.
their metals are impervious to the alien acid, it was developed specifically for hunting aliens.
a predator CAN survive being impaled through the chest, for up to 15 minutes afterward. they are stupid strong, heavy, but also stupidly fast (cheetah speed).
so... they totally nurfed a species which is, as the name suggests, the top of the food chain.
the interacial action was second only to a weird pterodactyl porno i saw once.
and as much as i love predators, that queen would have torn him to shreds, no questions asked. the queens were always kept under high guard, and if it looked like she might even have a thought of escaping, she would be killed, and they would capture a new alien to evolve.
ok, model and it's skeleton is pretty much done and weighted (was'nt working on animation yet, had to check how to rig the model on xsi (Inverse kinematics (IK chains) and some other really cool stuff
spent the weekend checking tutorials on how to do that.
now, if ya people don't mind, I could use a list of all require stuff, whatever you think of that a model needs to access most of the game's support, like tags, animation's names (I can find some animation's names through modviewer but if anyone would happen to know faster wich animation
's name do I require, I'd apreciate as well)
ps.: I set bolt_r_hand tags to the right hand and bolt_l_hand tag to left, and weighted, but it doesn't show sabers in the game (won't use sabers, but I'm pretty sure I need these tags to set the melee weapons), anyone has a clue of what am I missing? (even a wampa holds sabers, so if give it just the right stuff, it will work).
on another note, can a weapon be redirected to another tag? I mean, if I give him a Mega-Flare weapon, can I set it to a mouth tag instead or the bolt_r_hand? if not, that could be a problem... (when it works ;P ) (ps.:I know there's supposed to be a right_hang_bone or something like that, but does wampa have it?, cuz if he doesn't than it wouldn't be required...)
on a last note (hehe xP ) some npcs switch weapons, I think that can be worked (though that could be code writen, wich would become another problem), but is there a weapon limit that a NPC can carry? (some npcs carry 2 weapons, but again, that could be coded... it may not work on a Kyle npc (the one I'm using)) if I'm not wrong, the Kyle npc is set to carry a saber and the disruption rifle (not sure of name, the one that shots red xP ), but you never see him actually switching weapons in combat...
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!