(tho there's 0% chance I abandon max), there's a lot to mess around with it yet (I'm really found of all it's rendering side), makes so many pretty thigns ;3.
And you don't have to. As long as you can get it out of the program in 3DS format, you're in good shape. You could easily model in MAX and rig and animate in XSI. Vincent, Venom and Sephiroth's Remnants were all like that (people sending me their models from MAX to rig), and they turned out just fine
so is this gonna be a player model or you gonna replace rancor??? i sure hope its the later
I highly doubt that it will even be-able to be supported in JKA no matter what you make it replace. It's poly count would be way beyond anything JKA could handle.
Those who live by the sword get shot by those who don't
I highly doubt that it will even be-able to be supported in JKA no matter what you make it replace. It's poly count would be way beyond anything JKA could handle.
funny considering this was made for jka so im sure its not to high pol as it was intended for this game assuming he can get the skeleton and animations to work
WOW the bahamut looks awsome, Good job. as a matter of interest what's it's poly count up to so far?
7122 polies (with wings, tail, everything... except Stupidtriangle_off ... than it'd be 7123 ), an average for jedi academy
Quote:
Originally Posted by Jayz
so is this gonna be a player model or you gonna replace rancor??? i sure hope its the later
my goal here would be not letting the player use it xD only as npc, but I guess multiplayer doesn't let the player play with npc by default, so, all set, as for wich npc I have Kyle in mind, not an issue to be concerned, as long as I give the animations the same labels of those used by the game, it has the same effect that of a mod with edited animations (Off course I'll play around with speed, weapons etc to give him a more individual feeling...
Quote:
Originally Posted by jarrydpugh
I highly doubt that it will even be-able to be supported in JKA no matter what you make it replace. It's poly count would be way beyond anything JKA could handle.
eh... beleave it, I've done enough to know pretty much about JKA's limitations, besides... this model aint havier than any other playable model around there.
I on the other hand, highly doubt it even puxes the engine, at least it didn't:
Spoiler:
but hopefully the gfx I have in mind will
sorry for the bad screenies, I'm still figuring out XSI's skeleton rigging, bone-by-bone (FK) animation is not an option, would take forever to give him what I want. it only has a walking animation and it totally sucks
Omg that is cool and npc would be cool but it would be better if it was a player model, maybe if you remove the wings and tail for a player model it wouldn't really "degrade" its originality. because if you made a player model with the wings and tail they might block the view of the player.
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