| Manganiac | October 6th, 2007 10:40 PM | Quote:
Originally Posted by Darth Reaper
(Post 3963572)
WOW the bahamut looks awsome, Good job. as a matter of interest what's it's poly count up to so far? | 7122 polies (with wings, tail, everything... except Stupidtriangle_off ... than it'd be 7123 ), an average for jedi academy ;) Quote:
Originally Posted by Jayz
(Post 3964983)
so is this gonna be a player model or you gonna replace rancor??? i sure hope its the later | my goal here would be not letting the player use it xD only as npc, but I guess multiplayer doesn't let the player play with npc by default, so, all set, as for wich npc I have Kyle in mind, not an issue to be concerned, as long as I give the animations the same labels of those used by the game, it has the same effect that of a mod with edited animations (Off course I'll play around with speed, weapons etc to give him a more individual feeling... Quote:
Originally Posted by jarrydpugh
(Post 3964988)
I highly doubt that it will even be-able to be supported in JKA no matter what you make it replace. It's poly count would be way beyond anything JKA could handle. | eh... beleave it, I've done enough to know pretty much about JKA's limitations, besides... this model aint havier than any other playable model around there.
I on the other hand, highly doubt it even puxes the engine, at least it didn't:
but hopefully the gfx I have in mind will ;) sorry for the bad screenies, I'm still figuring out XSI's skeleton rigging, bone-by-bone (FK) animation is not an option, would take forever to give him what I want. it only has a walking animation and it totally sucks |