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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old September 26th, 2007   #91
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need someonewith max 7 to make me this little test, try to compile a working model (a player model you already know that works fine) using Psyk0's skeleton into carcass without the gla file
creat a new folder, put your root.xsi in it
on assimilate set add file: root.xsi (instead of the _humanoid.gla), double click the file that shows on assimilate's list, check "creat it's own skeleton", remove anything it puts before .../models/play... (on the space with a path it shows) compile it and tell me if the model looks fine on Mod Viewer.

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Old September 26th, 2007   #92
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Quote:
Originally Posted by LightNinja View Post
if you can import the model with the animations to xsi mod tool and erase the MaxSceneRoot do it
To do that in Mod Tool, open the explorer with the "8" button, select everything under your MaxSceneRoot, click the "Cut" button. then make sure nothing is under the MaxSceneRoot and you should be able to delete it without issue.

Let me know if you want me to take a look at it as well, Manganiac. I've made a couple animations with minilogo's biped rig in Mod Tool, but I haven't been able to compile them into animations yet, so maybe we can help each other I would just be curious to see what sort of model.car file you were using to compile with.

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Old September 27th, 2007   #93
need more cowbell?
 
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warning, the following post is only relivent in that it has little to do with the topic:

so anyway, i started on bahamut... and something else, which quickly took over. so while i have no screenshots of bahamut.

i DO have this:
Spoiler:

Lol female pred...

Choose your side...
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Old September 27th, 2007   #94
Myehhh.... o.O
 
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SWEET JESUS!!! sorry, but if you don't mind me asking, is this for JKA or a different game. it looks like a different game. oh yeah, any updates on Laguna?

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Old September 27th, 2007   #95
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'Sif you could ever get that into JA :lol:


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Old September 27th, 2007   #96
need more cowbell?
 
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lol, that mesh is like 2.5million polies :P

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Old September 29th, 2007   #97
Myehhh.... o.O
 
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Quote:
Originally Posted by Inyri Forge View Post
'Sif you could ever get that into JA :lol:
thats what i was thinking.

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Old September 29th, 2007   #98
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Her mouth alone couldn't get into JKA. Btw, thats some nice work there Gir.


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Old September 29th, 2007   #99
Vive la différance!
 
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Seriously...That shape looks EXACTLY like a humans. If you look at the arms and the armpit. Also the neck..oh may gawd!!




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Old September 29th, 2007   #100
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yes, well, thats what you can do when you make something that hi rez. It cant go into any known game atm though. It COULD be used to make a normal map though. I think nothing could handle a displacement map based from that though... Btw, did you use any sculpting programs for that? or just 3ds/whatever you used?

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