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-   -   The man with the Machine gun (http://forums.filefront.com/sw-jk3-modding-mapping-editing/328519-man-machine-gun.html)

Manganiac September 26th, 2007 04:32 AM

need someonewith max 7 to make me this little test, try to compile a working model (a player model you already know that works fine) using Psyk0's skeleton into carcass without the gla file
creat a new folder, put your root.xsi in it
on assimilate set add file: root.xsi (instead of the _humanoid.gla), double click the file that shows on assimilate's list, check "creat it's own skeleton", remove anything it puts before .../models/play... (on the space with a path it shows) compile it and tell me if the model looks fine on Mod Viewer.

Eclypse September 26th, 2007 08:22 AM

Quote:

Originally Posted by LightNinja (Post 3944313)
if you can import the model with the animations to xsi mod tool and erase the MaxSceneRoot do it

To do that in Mod Tool, open the explorer with the "8" button, select everything under your MaxSceneRoot, click the "Cut" button. then make sure nothing is under the MaxSceneRoot and you should be able to delete it without issue.

Let me know if you want me to take a look at it as well, Manganiac. I've made a couple animations with minilogo's biped rig in Mod Tool, but I haven't been able to compile them into animations yet, so maybe we can help each other :) I would just be curious to see what sort of model.car file you were using to compile with.

Gir_teh_Almighteh September 27th, 2007 05:20 PM

warning, the following post is only relivent in that it has little to do with the topic:

so anyway, i started on bahamut... and something else, which quickly took over. so while i have no screenshots of bahamut.

i DO have this:

Noble_Kraven September 27th, 2007 06:00 PM

SWEET JESUS!!! sorry, but if you don't mind me asking, is this for JKA or a different game. it looks like a different game. oh yeah, any updates on Laguna?

Inyri Forge September 27th, 2007 07:16 PM

:rofl: 'Sif you could ever get that into JA :lol:

Gir_teh_Almighteh September 27th, 2007 09:05 PM

lol, that mesh is like 2.5million polies :P

Noble_Kraven September 29th, 2007 05:42 AM

Quote:

Originally Posted by Inyri Forge (Post 3949047)
:rofl: 'Sif you could ever get that into JA :lol:

thats what i was thinking.

Anson992 September 29th, 2007 05:43 AM

Her mouth alone couldn't get into JKA. Btw, thats some nice work there Gir.

Juggernut September 29th, 2007 06:34 AM

Seriously...That shape looks EXACTLY like a humans. If you look at the arms and the armpit. Also the neck..oh may gawd!!

Isla Kamamee September 29th, 2007 06:49 AM

yes, well, thats what you can do when you make something that hi rez. It cant go into any known game atm though. It COULD be used to make a normal map though. I think nothing could handle a displacement map based from that though... Btw, did you use any sculpting programs for that? or just 3ds/whatever you used?


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