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-   -   WIP the Reaper (http://forums.filefront.com/sw-jk3-modding-mapping-editing/328502-wip-reaper.html)

Jose Carlos August 25th, 2007 04:06 AM

WIP the Reaper
 
When inspiration strikes, it strikes hard. This is my take on the Grim Reaper.



I have to work on the polyflow around the back of the shoulders and hips and work on the open part of the robe, but aside from that, I'd say it looks pretty good.

The head and scythe handle will be bleached bone, the robe itself black with silver decorations and the large planes around the head, arms and shoulders will be slightly waving black tendrils. I just hope animated textures can still handle alpha channels.

I have but one problem: how do I shade black clothing? Should I instead make the folds completely black and the robe itself a dark gray? Or shall I make the cloth black and folds lighter?

Ailin August 25th, 2007 04:21 AM

looks awsome

cdmanjak August 25th, 2007 04:59 AM

no offence but not an intirely origanal model just another hooded skeleton meh

[LA]-Silver August 25th, 2007 05:40 AM

polyflow could indeed use some adjustments but you are aware of that.
Make your own hands! =) Will look way cooler anyway.
And for the texuring, put gray folds on a black background. If you think its hard, just paint in whatever color you are trusted and desaturate it.

_Kaito_ August 25th, 2007 08:26 AM

Looks cool >.> You should make the scythe have a staff and single saber version

Jonny2199 August 25th, 2007 09:06 AM

It looks to be better than the Grim Reaper that was a REALLY stretched Jawa that was desaturated. Tons of games have the Grim Reaper for no real reason (GO GUITAR HERO!!!) so YAY!!! Keep at it :)

Anson992 August 25th, 2007 10:08 AM

I think the folds should be black, and perhaps the robe could be a very very dark blue. Grey is good though, if you choose it. I know black can be hard....

That scythe though, it looks totally badass..... I think that Reaper will pwn while wielding it. Keep up the work, you already know what to do with your model, once you've re-worked the polyflow let us see....

Jose Carlos August 25th, 2007 01:52 PM

Quote:

Originally Posted by Cdmanjak
no offence but not an intirely origanal model just another hooded skeleton meh

Oh, Cdmanjak, this is so much more than just another hooded skeleton.

Quote:

Originally Posted by Silver
polyflow could indeed use some adjustments but you are aware of that.
Make your own hands! =) Will look way cooler anyway.
And for the texuring, put gray folds on a black background. If you think its hard, just paint in whatever color you are trusted and desaturate it.

I could use some expert advice on my flow. I assume it'd be best to make the edge loops follow the body's muscles to some degree? The major joints are the bane of my existence, I'm still trying to get a good polyflow down. And I'll make a pair of hands tomorrow, have to take some reference images.

Quote:

Originally Posted by Kaito
Looks cool >.> You should make the scythe have a staff and single saber version

The scythe will be staff only, two blades and all that.

I made some changes to the model, raised the shoulders higher and made the transition from the shoulders to the head pit smoother. I also realized that he has no eyes, gonna have to make them as well. It's too late here to work on it any longer today, I've a lot to tackle tomorrow.

Skar August 25th, 2007 02:34 PM

It's a great start, but I always picture the Grim Reaper as a more thin and agile being.

[LA]-Silver August 25th, 2007 02:49 PM

Quote:

Originally Posted by Jose Carlos (Post 3880778)
I could use some expert advice on my flow. I assume it'd be best to make the edge loops follow the body's muscles to some degree? The major joints are the bane of my existence, I'm still trying to get a good polyflow down. And I'll make a pair of hands tomorrow, have to take some reference images.

Exactly, Try to use as little straight lines as you can, instead, try to make them "flow" with the rest of the model/body. His gut area is a good example of what i mean.
Also, try to work on the silhouette a bit.


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