Far too many NPCs at once in that mod, ran at about 0.1 FPS or something ridiculous.
Precisely, they were all just dumped in the map at the start with npc_spawn entities. No triggering, no spawn events, just dumping NPCs in the map from the start.
I'm pretty sure Deception had NPC instancing in place. In fact, I think I complained to Shad about things like that when I was beta testing the level. Of course my system back then was hardly stellar, but all in all the problem appeared only in those few places where lots of NPCs were spawned at once. It was architecturally inevitable (and of course made further more inevitable by the fact Shad apparently likes massive battles).
I'm pretty sure Deception had NPC instancing in place. In fact, I think I complained to Shad about things like that when I was beta testing the level. Of course my system back then was hardly stellar, but all in all the problem appeared only in those few places where lots of NPCs were spawned at once. It was architecturally inevitable (and of course made further more inevitable by the fact Shad apparently likes massive battles).
Seriously?
Huh, must be confusing it with something else. Wow, it's true, memory sure does fade with old age.
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!