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SW:JK3 Modding, Mapping and Editing
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Old August 7th, 2007   #1
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Default Guestion about getting my model in-game.

I've been spending some time making my first model in 3dmax,
and this is what I got so far... (it's Jeremy from PurePwnage... )



I'd like to get this model into Jedi Academy...
But now the time comes to somehow stick my model on a
skeleton and get it to actually work.

As far as I could find there's just 1 propper tutorial:

http://psyko3d.50webs.com/tutorials/spacemonkey/jk2.htm

But it left me wondering, does this also work for Jedi Academy ?
Or is this one only for Jedi Outcast ?

I really apprechiate any help you can give me... (cause right now
my head is kinda gona explode from reading all those tutorials )
But if this works out... it looks like I'll be making a lot of models

-Skrie

b.t.w. Can I rig/weight/tag/export my model in 3dMax 9 ?...
or does this only work in 3dMax 6- as used in most tutorials ?

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Old August 7th, 2007   #2
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Rigging it for JK2 will still leave compatibility for JKA. It's just that if you're a dual-saber user, you won't be able to see both of your sabers move (only one will fly around if you do a kata). I've noticed no other differences if I use a JK2 model in JKA.
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Old August 7th, 2007   #3
Why? Cause normal is boring.
 
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Quote:
Originally Posted by KitsuFox
Rigging it for JK2 will still leave compatibility for JKA. It's just that if you're a dual-saber user, you won't be able to see both of your sabers move (only one will fly around if you do a kata). I've noticed no other differences if I use a JK2 model in JKA.
That depends entirely on the skeleton used.

The one on Psyk0's site is for JK3, so it'll have no problems with dual sabers. Also, Max 9 will do nicely.

May I request a wireframe shot of the model? And your proportions seem to be a bit off, the head is too big. You also have some shading issues in the arms and hands.

"And that was when I realized that poking a sleeping dragon in the eye was a really bad idea."
My personal opinions are the opinions, viewpoints and damn near exact words of the Inter-Universal Alliance of Cornavesalionecular Medo-isethonomic Searathon Magtherium Guardians.
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Old August 7th, 2007   #4
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That's good news either way, I'm not into dual sabering anyways. I'll get to it !
I used the skeleton from Phsyk0's site... but it seems to still deviate from the
one he uses in the tutorial.

Here's the model from a few angles with wireframe. The body was snatched from Kyle Katarn.
So... I don't think there's much wrong there. I only modyfied it slightly.



b.t.w. Has anyone actually been mentaly injured while attempting thing weigthing/rigging ?...
Cause I sure think it's pretty hard

-Skrie 8)


Last edited by Skrie; August 7th, 2007 at 11:54 AM.
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Old August 7th, 2007   #5
Why? Cause normal is boring.
 
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As with all things, it's not difficult once you get started. It is, however, difficult to do well. Add to that the polyflow adjustments you'll probably have to do, all the re-weighting and figuring out the best influence settings for the major joints and you're in for a long and tedious work.

"And that was when I realized that poking a sleeping dragon in the eye was a really bad idea."
My personal opinions are the opinions, viewpoints and damn near exact words of the Inter-Universal Alliance of Cornavesalionecular Medo-isethonomic Searathon Magtherium Guardians.
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Old August 7th, 2007   #6
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Quote:
Originally Posted by Jose Carlos View Post
As with all things, it's not difficult once you get started. It is, however, difficult to do well. Add to that the polyflow adjustments you'll probably have to do, all the re-weighting and figuring out the best influence settings for the major joints and you're in for a long and tedious work.
I don't mind the work at all... I enjoy the tinkering arround to get things nicely done.
The only thing that scares me is to get stuck at a certain topic...
After finishing already quite an ammount of work.

Actually I'm aiming at making a total conversion... I already got some
mapping and weapons done... and the only thing between me and succes is
the player models. Skinning/modeling is not too much of a problem l...
It's just the actuall weighting and rigging that surprises me in it's difficulty tbh !

Let's just say I gained some extra respect for the people who do this
so casually... and even for free... for exsample on these boards !

-Skrie

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Old August 7th, 2007   #7
Why? Cause normal is boring.
 
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I'd suggest you weld the pieces of the arms together. Makes for less objects to weight and a slightly shorter .skin file. Also, go over all the objects, select all the verts and weld them. This'll get rid of the smoothing problems I mentioned earlier.

And I believe the skeleton Psyk0 used in his tutorial is the same as the one on the site, only with the facial and finger bones hidden.

You're gonna turn the Force into Micro? With some effects editing it'd be simple to do, really. Would love to see that. But one request: get sounds from the episodes. Honestly, it's not Jeremy without his manic laughter and the constant "like" and "n'stuff".

"And that was when I realized that poking a sleeping dragon in the eye was a really bad idea."
My personal opinions are the opinions, viewpoints and damn near exact words of the Inter-Universal Alliance of Cornavesalionecular Medo-isethonomic Searathon Magtherium Guardians.
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Old August 7th, 2007   #8
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Quote:
Originally Posted by Jose Carlos View Post
I'd suggest you weld the pieces of the arms together. Makes for less objects to weight and a slightly shorter .skin file. Also, go over all the objects, select all the verts and weld them. This'll get rid of the smoothing problems I mentioned earlier.

And I believe the skeleton Psyk0 used in his tutorial is the same as the one on the site, only with the facial and finger bones hidden.

You're gonna turn the Force into Micro? With some effects editing it'd be simple to do, really. Would love to see that. But one request: get sounds from the episodes. Honestly, it's not Jeremy without his manic laughter and the constant "like" and "n'stuff".
Haha... funny that you actually know the show.

Yup... it's gona be a keyboard fighting game... But I'm not sure about the micro...
I already got the lightsabers changed with Keyboards...
Maybe if someone knows how to turn force push into Blue balls...

I wouldn't want to make a game arround the force powers... cause...
I'd like it to be focussed arround the swordplay.

And of cource there's gona be sounds and stuff... I even gona make custom orchestrated
music for the game like I once did with themes from the show.
(here's the file I mean... only worth listening if you know the originals of cource... )

YouTube - Skrie's Noobscore

I'm sorry that youtube has nasty Audio though...
For a better impression download the whole 80mb file.

http://kandarz.com/media/purepwnage/..._Noobscore.avi

B.t.w. this might be a good point... if anyone ever wanted some custom
music for their projects... I'm ur man. If you help me out with say... some models

-Skrie


Last edited by Skrie; August 7th, 2007 at 02:58 PM.
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