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SW:JK3 Modding, Mapping and Editing
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Old July 10th, 2007   #1
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Default Boba Fett out of wack

Right so I am continueing with my big "missing skins" project and noticed at the last second...Boba has a jetpack in single player...he doens't have one in multiplayer?!?!? Well that consumed my obsessive compulsive side so now I MUST make a Boba Fett with jetpack. Now it works fine and everything... except for two things. A: his logo on the arm and B: his upper chest plate. I have no shaders no nothing at all inside the pk3 except for the actual skin, bot support, and sounds...

Does he use a shader that is somewheres inside the assets pk3 or what??

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Old July 10th, 2007   #2
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assets1.pk3, shaders, players.shader. Simplistic eh? in there find the shaders for boba_fett and copy them into a new shader file, and edit them to your needs. Voila, shader ala copy/paste:lol:. You could also copy the whole thing and delete everything but what you need. All the baseJA player model's shaders are in that shader file for easy access (and the fact that there are maybe 20 other shader files in that folder).

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