Hi errbody, question in the tubes. Can JK3 support the normal mapping of map textures, and if so, how do i get the engine to apply the map to the texture ingame? I want to know cause the normal mapped texs look really pretty. And I like pretty textures. I am guessing its a shader thing, but I really dont know and dont have the time to wade through the masses of crap that google has to offer.
92% of teens have moved onto rap. If you are part of the very low percentage that doesn't disciminate against others choices in music, feel good about yourself.
I know how to do Normal Mapping, and I have even done it before. However, the normalmapping is done in the light-compile stage when compiling a map, meaning that you can not change the way the light plays across the texture in-game by moving a light source around it, and that you HAVE to re-compile a base-JKA map if you want to have normalmapping. The bumps will always be lit the same way.
hmm, then no. it cant do what i want it to do. I wanted to make the ground texture appear as raised stones instead of flat stones.
92% of teens have moved onto rap. If you are part of the very low percentage that doesn't disciminate against others choices in music, feel good about yourself.
well theoretically you could make areas of that ground texture be darker because of normal mapping, but since its hard baked into the light map vs, real time like in modern engines, its generally a waste of time. Its best used on walls that have a distinct spotlight light source, or any surface, with light being spread parrelel to its plane.
yeah, same conclusion i reached. thread is now pointless, nothing to see here, move along...
92% of teens have moved onto rap. If you are part of the very low percentage that doesn't disciminate against others choices in music, feel good about yourself.
Jedi Knight II: Jedi Outcast General Yib-Yab (Off Topic)
1
December 9th, 2003 05:09 AM
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