i very much doubt that this would be possible but i want to achive a real terminator effect so iwant to able to press a key and a skelington of a terminator turns ito the liquid trminator then hit the key again and it turns into a t800 with a skin like i said though i think its impossible
thanks m8 but the stuff i wish to do this with hasnt even been made yet lol see i want to to it with the T-1000 (liquid to man) and the TX (skellington to liquid to woman)
You want the transformation itself? Yeah, that's pretty close to impossible.
"And that was when I realized that poking a sleeping dragon in the eye was a really bad idea." My personal opinions are the opinions, viewpoints and damn near exact words of the Inter-Universal Alliance of Cornavesalionecular Medo-isethonomic Searathon Magtherium Guardians.
Well, one way to do it would be to make a new skin file, and copies of the already existing textures. Then you would make a shader, that turns the entire model into chrome.
So what you would do then, is to make a script, that should when triggered swap between characters, from the "real terminator", to the "liquid" one, and then to the t800.
Bind a key to execute the script. And add wait keys into the script so it would seem as if it's transforming.
Well, like he said you can't actual do a transformation. But like he said, you can bind the model to a key config, so when you press the button you made it they would swap models.... no fancy transformations though.
Lolz, thats all I can add other than, yeah... what Pirate said...
It won't be exactly a 'transformation', but i'll describe it anyways.
First you need to know what the model is called, in this example i'll call it t1000.
Ok, in the game console, type:
\bind o playermodel t1000
So, if you press the o button on yer keyboard, you'll change into a t1000.
That's for mp.
For SP do the same, but instead of the model name (t1000) change it to the npc config name.
Thats all I can say for now, I'll need the models myself to give more info.
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