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-   -   would this be possible (http://forums.filefront.com/sw-jk3-modding-mapping-editing/319219-would-possible.html)

lewis1991 June 23rd, 2007 10:31 AM

would this be possible
 
i very much doubt that this would be possible but i want to achive a real terminator effect so iwant to able to press a key and a skelington of a terminator turns ito the liquid trminator then hit the key again and it turns into a t800 with a skin like i said though i think its impossible

Alathar June 23rd, 2007 10:33 AM

Not impossible at all. Just bind ur keys to npc configs.
If you give the link to the models u want, I can mod it for you.

lewis1991 June 23rd, 2007 10:37 AM

thanks m8 but the stuff i wish to do this with hasnt even been made yet lol see i want to to it with the T-1000 (liquid to man) and the TX (skellington to liquid to woman)

Jose Carlos June 23rd, 2007 10:44 AM

You want the transformation itself? Yeah, that's pretty close to impossible.

^Pirate June 23rd, 2007 11:04 AM

Well, one way to do it would be to make a new skin file, and copies of the already existing textures. Then you would make a shader, that turns the entire model into chrome.

So what you would do then, is to make a script, that should when triggered swap between characters, from the "real terminator", to the "liquid" one, and then to the t800.

Bind a key to execute the script. And add wait keys into the script so it would seem as if it's transforming.

lewis1991 June 23rd, 2007 11:12 AM

could u please make it so the chiss terminator transforms into the t1000 when i press a certain key

Anson992 June 23rd, 2007 12:10 PM

Well, like he said you can't actual do a transformation. But like he said, you can bind the model to a key config, so when you press the button you made it they would swap models.... no fancy transformations though.

Lolz, thats all I can add other than, yeah... what Pirate said...

lewis1991 June 24th, 2007 02:29 AM

ok i suppose that will have to do then how do i bind models to a key then

Alathar June 24th, 2007 03:08 AM

It won't be exactly a 'transformation', but i'll describe it anyways.
First you need to know what the model is called, in this example i'll call it t1000.

Ok, in the game console, type:

\bind o playermodel t1000

So, if you press the o button on yer keyboard, you'll change into a t1000.

That's for mp.

For SP do the same, but instead of the model name (t1000) change it to the npc config name.

Thats all I can say for now, I'll need the models myself to give more info.

[LA]-Silver June 24th, 2007 03:11 AM

\bind t models\players\t1000
than
\bind y models\players\t1000\liquid

than you can press t and y to "transform" in t1000 and liquid.


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