theres a big engine difference and he amount of detail JKA can handle at once is limited, cause the engine makes poor use of memory management, the Q3 engine is a powerful little thing, it jus can't control how much it eats.
Projects: GoldenEye MP, Rainbow Road N64, The Death Egg, Project Pegasus
Last edited by Omegasigma; May 23rd, 2007 at 10:15 AM.
Reason: spelling
not that I don't believe you john....but why/how would it look ruined in JA?
TB
PS--just curious...that's all
Because can you imagine that in JA?
I can, and I imagine it like a normal saber. The animations in JA are not like sword animations.
That is why swords always have and always will be lame in JA. (No offence Inryi )
Now, I am bot telling anyone to not take it up. Infact, by all means, someone may.
Just don't expect something grand, because it won't be.
Well, it could be done. The light it casts would even work in SP, but it surely won't look as good as the PoP version.
"And that was when I realized that poking a sleeping dragon in the eye was a really bad idea." My personal opinions are the opinions, viewpoints and damn near exact words of the Inter-Universal Alliance of Cornavesalionecular Medo-isethonomic Searathon Magtherium Guardians.
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