May 6th, 2007
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| I'm too cool to Post
Join Date: May 6th, 2007 Status: Available Rep Power: 0 | Maya Rigging, Bolts, etc... First off, I am a newb to JKA modding...
I know Max is the supported tool by the majority of the community and XSI is inherently compatible. I have XSI and Maya but I am only proficient with Maya(I only recently got ahold of xsi to learn its ropes,s ince the gaming industry is starting to be dominated by xsi and maya, aaanyways).
So I got myself minilogo's skeleton for xsi. I was wondering if it is possible to export it to Maya somehow without too much hassle. I am no expert at skinning, in fact I've done it once or twice. I'd like to streamline my workflow so that I dont have to constantly swap back and forth and learn xsi right away. Any way to solve this?
PS: I also have a small doubt. Bolts. What exactly do they serve for(must they always be at caps?). Spacemonkey's tutorial explains it, but it could go deeper.
Thanks |
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