FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   SW:JK3 Modding, Mapping and Editing (http://forums.filefront.com/sw-jk3-modding-mapping-editing-528/)
-   -   Maya Rigging, Bolts, etc... (http://forums.filefront.com/sw-jk3-modding-mapping-editing/312684-maya-rigging-bolts-etc.html)

CombatMuffin May 6th, 2007 04:21 AM

Maya Rigging, Bolts, etc...
 
First off, I am a newb to JKA modding...

I know Max is the supported tool by the majority of the community and XSI is inherently compatible. I have XSI and Maya but I am only proficient with Maya(I only recently got ahold of xsi to learn its ropes,s ince the gaming industry is starting to be dominated by xsi and maya, aaanyways).

So I got myself minilogo's skeleton for xsi. I was wondering if it is possible to export it to Maya somehow without too much hassle. I am no expert at skinning, in fact I've done it once or twice. I'd like to streamline my workflow so that I dont have to constantly swap back and forth and learn xsi right away. Any way to solve this?

PS: I also have a small doubt. Bolts. What exactly do they serve for(must they always be at caps?). Spacemonkey's tutorial explains it, but it could go deeper.

Thanks

Inyri Forge May 6th, 2007 05:22 AM

I don't believe there is an XSI exporter for Maya, so going from XSI to Maya would be kind of pointless. :/

minilogoguy18 May 6th, 2007 08:15 AM

yeah theres an xsi exporter and importer, works better than maxs does. :P you should talk to hoodz about it, he has it, if you have XSI 6 or higher it comes with a crosswalk plugin for both max and maya so that you can swap between all 3 programs, look in C:\softimage\addons\mayaconverter\.

Inyri Forge May 6th, 2007 10:01 AM

Oh that's right, I forgot about the new XSI 6 plugins. :p

CombatMuffin May 7th, 2007 10:02 AM

OH, sweet. I'll check that out. Thanks dude!

As of now, since weighting and rigging is my weakest if damn near ignorant side of 3d Apps, I will focus on finishing the modelling and the texturing first. Once that is done I will go ahead and worry about the functionality(though worry not, I am building him with practicality in mind, its a game after all :))


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.