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Christie - Dead or Alive 1 Attachment(s) Christie from the Dead or Alive - Fighting game series. Not just a fan, I CARE a lot for this character ;3 (and screw-ya if you don't like fanboys). Weeee, 1,5 years stoped, that's a long wille, anyways... Long story short: I tryed making an adaptation (huge reduce in poly count, and massive change in anatomy, to fit the jk skeleton) of a official model from this character over one year ago, then sent a request to Tecmo asking for permission to release it, never got it, (yeah pretty s3pid idea, but still I had to try it, right?). So I started this model of the same character from scratch(no official content from Tecmo), than I guess it's ok, unfortunatly I got bored during the process, but retook it in the last week. Not sure of wich point of the process am I, if I go for the model alone I guess this is around 30% done, since it still needs some uvw & texture (want at "least" 2 per suit), and I'm thinking of adding 1 more model (as for clothess), rigging (this is gonna be such a pain), shaders, team, bot support... (something close to 15% if I get to add everything I want (animations, still gonna have to learn how to do it)). Really love the character, so I'll try to make this not just a Dead or Alive character, but something the JA comunity would apreciate. (don't think it'll be heavy, I'm guessing when it gets all the cuts (r_arm r_hand, r_leg etc...) every object will be ranging from ~15 to 100 polys) tho there will be LOTS of objects... since I wanna make it a good quality model without going agaisnt copyright stuff (not using riped stuff from the games) there's a 50-50 chance it will not have new sounds, (as these would have to be recorded from the game, and I think it'd be some sort of ripping), plus I don't have a xbob/360 neither a "Dead or Alive" game, ;( looking for some feedback now cuz this is still gonna take long to finish... |
Re: Christie - Dead or Alive Looks pretty good so far! Keep up the good work! |
2 Attachment(s) pfffft Buhauhahhau check the number of objects to weight in the screenshot ;P ps.: of course that doesn't include tags... ... I should have planned this better... Anyways... NO I'm not quitting... better just weight one by one... gonna take a loooong wille... weighting, exporting, testing to see overlaps, and redoing it xD I'm guessing overlaps betwen the body's skin and the model's clothess will be a much bigger deal than bad deforming... not to mention that the body is super-divided, mainly to hide unecessary polys (skin beneath clothess)... (at least I tested one of the clothess configuration ingame (the doa3 one, from older screenshot, worked xD made changes on the main model based on bad deforms from that one)... ps.: there isn't a limit to the number of objects in a model right? |
There is a limit. I don't remember what it was, but you've probably passed it. |
1 Attachment(s) Thanks for the warning Inyri Since everything is segmented and it got the basic caps already, I got scared of having to reatach the whole thing and redivide it all again (tryng to lower the number of objects) I tryed weighting the WHOLE 75 objects to the pelvis alone (just to try compiling) and carcass/Assimilate did it, modeviewer too, (600k glm file, quite big actually...) any chance that when the whole thing ir properly weigted, it could not...? |
If it'll open on ModView then you should be safe. |
i dont see any pictures, use imageshack. |
sorry, had no idea there was such issue (actually still don't, they're still visible to me) http://img257.imageshack.us/img257/8...viewir1.th.jpg this one face is still untextured, and some of the other textures are reworked now. http://img257.imageshack.us/img257/4...iew2bx7.th.jpg ... omg... the number of objects... http://img257.imageshack.us/img257/8...loserh1.th.jpg these are the mess xD the bunch of faces overlapping each are diferent outfits, will be the selectable in-game... when I get to finish weighting... the 75 diferent objects... TT_TT (in 10 years... hope people will still be into JA by then xD ) ps.: first time using the link to Imageshack, hope it works xD |
Once the face is textured it'll look much better. However I'll say it right now, I'm EXTREMELY impressed with this so far, you've put alot of effort in to it and it's definately showing. once you get that face sorted out it'll be damn near perfect, though I don't know who the hell christie is, I know it looks good. |
eh, sorry again, currently, it IS textured, you can't see it cuz all available objects are showing, so it looks like a mess... http://img205.imageshack.us/img205/2108/facexe7.th.jpg that's how her face looks right now, guess it'd be good to darken the shades a little bit more (diferences betwen JKA 's lighting and 3ds max's confuse me a little... better wait to see her in-game) (eyes... gave some focus there... xD) http://img221.imageshack.us/img221/8...sithjx4.th.jpg a little Sith variation xP (I care 2 much for the character to give her the usual darkned eyes with pale face for a sith appearence (that thing is gross)), so I'll limit it to "make-up" alone, not even tatoos... http://img293.imageshack.us/img293/5...wallyt4.th.jpg left- 3ds rendering right - background wallpapper Screenshot from DOA4 game (Xbox 360) midle a paste of a screenshot of her from DOA3 DOA stands for Dead or Alive ps.: yep, I'm a fanboy xP |
Hmm, her chin looks a little too big and her lips too thin. |
hmm interesting yes, pity its just one but that'll do for now. hopefull this gets completed unlike so amny other projects which died |
can you post a front, and side view from inside max, or whichever program you're using? preferrably with wireframe, but it's not major important. |
Ahoy Captain! http://img300.imageshack.us/img300/8...rameox1.th.jpg http://img300.imageshack.us/img300/3...wirevy5.th.jpg eh... I know the neck looks quite "large" even for a front view, but that really seens unnoticeable in-game (not ready yet, just made a little test deleting most of available objects and exporting...) http://img300.imageshack.us/img300/8504/test2iy8.th.jpg pulled the botton of the chin and chin itself a little bit up (very little tho) and enlarged the mouth another little bit as Inyri said. don't wanna puxe it much so not to runaway from the Dead or Alive anatomy (tho that's impossible cuz of bigger issues concerning the rest of the body... such as size of hips and legs...) lips' color has been pulled towards red. edit: :o forgot to uvmap the ears... (I may not do it just slap a darker color... xP ) |
As it was stated in the beggining of the thread, I tryed the very first time using official content (ported stuff I found on the net) from Dead or Alive, and sending a request to Tecmo to submit it, as I never got a "Yes", I started another model. but it seens that one or more people just don't beleave it (or don't want to) that the current Christie model is actually mine, started from scratch, so as Grimsom would say: Let the evidences speak for themselves... http://img259.imageshack.us/img259/4...tierealzm9.jpg YET this is NOT the real thing, it's the lowered version (down to ~6k) of what I found on the net, it's my personal little treasure ;) (the actual thing is segmented in several 3ds files (around 20 of them) and makes around 15k polys the body alone (if I'm not wrong...) keep in mind that it's from a fighting game from XBox... this is my model: http://img258.imageshack.us/img258/8...lo1cpiayx6.jpg I did LEARN something about polys from staring at the official content, like not bothering cutting polys from armpits, (just let them stretch), but NOT A PIECE of it was used on my model, they were never even placed together on the same scene. and unfortunatly i think I have to show you people this, it's my very first attempt to making Christie without using the official model: http://img265.imageshack.us/img265/229/prototypevp9.jpg for a keen eye, I guess it's easy to tell that the current model came from this crap (check armpits, sholder, face) (compare it with previows screenshots) |
oh i can tell its yours, thing is most people especially recently seem to say othrewise on new models, just one of those topics ppl are cranky about.its still good and i'd like to see it finished as i've preivously stated |
you've read too far into what i said. i know you made it yourself, however it's obvious to me, and probably other people here with experiance enough, that you've copied some parts of the polyflow. not nececarily a bad thing, as it'll help you learn. but don't learn to rely on it, because you should be able to do it yourself. |
how do you want me to prove that I didnt? ask me for a model? tho no uv map & rigging wanna stop this whynning of yours NOW. it really gets on anyone's nervers. |
I don't really know much about the skinning and stuff, but it looks good keep up the good work. |
Quote:
Please don't get into a huff over nothing. He's giving you advice; you're the only one whining about it. |
Re: Christie - Dead or Alive |
Re: Christie - Dead or Alive If you haven't read it, the last post on here was from a year, so being that, i highly doubt that anyone has it and/or cares anymore |
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