FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   SW:JK3 Modding, Mapping and Editing (http://forums.filefront.com/sw-jk3-modding-mapping-editing-528/)
-   -   Christie - Dead or Alive (http://forums.filefront.com/sw-jk3-modding-mapping-editing/311967-christie-dead-alive.html)

Manganiac April 29th, 2007 10:32 AM

Christie - Dead or Alive
 
1 Attachment(s)
Christie from the Dead or Alive - Fighting game series.

Not just a fan, I CARE a lot for this character ;3 (and screw-ya if you don't like fanboys).

Weeee, 1,5 years stoped, that's a long wille, anyways...
Long story short: I tryed making an adaptation (huge reduce in poly count, and massive change in anatomy, to fit the jk skeleton) of a official model from this character over one year ago, then sent a request to Tecmo asking for permission to release it, never got it, (yeah pretty s3pid idea, but still I had to try it, right?).
So I started this model of the same character from scratch(no official content from Tecmo), than I guess it's ok, unfortunatly I got bored during the process, but retook it in the last week.

Not sure of wich point of the process am I, if I go for the model alone I guess this is around 30% done, since it still needs some uvw & texture (want at "least" 2 per suit), and I'm thinking of adding 1 more model (as for clothess), rigging (this is gonna be such a pain), shaders, team, bot support... (something close to 15% if I get to add everything I want (animations, still gonna have to learn how to do it)).
Really love the character, so I'll try to make this not just a Dead or Alive character, but something the JA comunity would apreciate.
(don't think it'll be heavy, I'm guessing when it gets all the cuts (r_arm r_hand, r_leg etc...) every object will be ranging from ~15 to 100 polys) tho there will be LOTS of objects...

since I wanna make it a good quality model without going agaisnt copyright stuff (not using riped stuff from the games) there's a 50-50 chance it will not have new sounds, (as these would have to be recorded from the game, and I think it'd be some sort of ripping), plus I don't have a xbob/360 neither a "Dead or Alive" game, ;(

looking for some feedback now cuz this is still gonna take long to finish...

Master Ridley April 30th, 2007 09:17 PM

Re: Christie - Dead or Alive
 
Looks pretty good so far! Keep up the good work!

Manganiac May 8th, 2007 01:19 PM

2 Attachment(s)
pfffft Buhauhahhau check the number of objects to weight in the screenshot ;P ps.: of course that doesn't include tags...
... I should have planned this better...

Anyways... NO I'm not quitting...

better just weight one by one...
gonna take a loooong wille... weighting, exporting, testing to see overlaps, and redoing it xD
I'm guessing overlaps betwen the body's skin and the model's clothess will be a much bigger deal than bad deforming... not to mention that the body is super-divided, mainly to hide unecessary polys (skin beneath clothess)...

(at least I tested one of the clothess configuration ingame (the doa3 one, from older screenshot, worked xD made changes on the main model based on bad deforms from that one)...

ps.: there isn't a limit to the number of objects in a model right?

Inyri Forge May 8th, 2007 01:22 PM

There is a limit. I don't remember what it was, but you've probably passed it.

Manganiac May 8th, 2007 02:04 PM

1 Attachment(s)
Thanks for the warning Inyri

Since everything is segmented and it got the basic caps already, I got scared of having to reatach the whole thing and redivide it all again (tryng to lower the number of objects)
I tryed weighting the WHOLE 75 objects to the pelvis alone (just to try compiling) and carcass/Assimilate did it, modeviewer too, (600k glm file, quite big actually...) any chance that when the whole thing ir properly weigted, it could not...?

Inyri Forge May 8th, 2007 02:14 PM

If it'll open on ModView then you should be safe.

minilogoguy18 May 8th, 2007 05:29 PM

i dont see any pictures, use imageshack.

Manganiac May 8th, 2007 07:02 PM

sorry, had no idea there was such issue (actually still don't, they're still visible to me)
http://img257.imageshack.us/img257/8...viewir1.th.jpg
this one face is still untextured, and some of the other textures are reworked now.

http://img257.imageshack.us/img257/4...iew2bx7.th.jpg
... omg... the number of objects...

http://img257.imageshack.us/img257/8...loserh1.th.jpg
these are the mess xD the bunch of faces overlapping each are diferent outfits, will be the selectable in-game... when I get to finish weighting... the 75 diferent objects... TT_TT (in 10 years... hope people will still be into JA by then xD )
ps.: first time using the link to Imageshack, hope it works xD

Ryo Thorn May 8th, 2007 10:12 PM

Once the face is textured it'll look much better. However I'll say it right now, I'm EXTREMELY impressed with this so far, you've put alot of effort in to it and it's definately showing. once you get that face sorted out it'll be damn near perfect, though I don't know who the hell christie is, I know it looks good.

Manganiac May 9th, 2007 09:23 AM

eh, sorry again, currently, it IS textured, you can't see it cuz all available objects are showing, so it looks like a mess...
http://img205.imageshack.us/img205/2108/facexe7.th.jpg
that's how her face looks right now, guess it'd be good to darken the shades a little bit more (diferences betwen JKA 's lighting and 3ds max's confuse me a little... better wait to see her in-game)
(eyes... gave some focus there... xD)

http://img221.imageshack.us/img221/8...sithjx4.th.jpg
a little Sith variation xP (I care 2 much for the character to give her the usual darkned eyes with pale face for a sith appearence (that thing is gross)), so I'll limit it to "make-up" alone, not even tatoos...

http://img293.imageshack.us/img293/5...wallyt4.th.jpg
left- 3ds rendering
right - background wallpapper Screenshot from DOA4 game (Xbox 360) midle a paste of a screenshot of her from DOA3
DOA stands for Dead or Alive
ps.: yep, I'm a fanboy xP

Inyri Forge May 9th, 2007 11:07 AM

Hmm, her chin looks a little too big and her lips too thin.

Omegasigma May 9th, 2007 06:29 PM

hmm interesting yes, pity its just one but that'll do for now. hopefull this gets completed unlike so amny other projects which died

Gir_teh_Almighteh May 10th, 2007 02:14 PM

can you post a front, and side view from inside max, or whichever program you're using?

preferrably with wireframe, but it's not major important.

Manganiac May 10th, 2007 04:20 PM

Ahoy Captain!
http://img300.imageshack.us/img300/8...rameox1.th.jpg
http://img300.imageshack.us/img300/3...wirevy5.th.jpg
eh... I know the neck looks quite "large" even for a front view, but that really seens unnoticeable in-game (not ready yet, just made a little test deleting most of available objects and exporting...)

http://img300.imageshack.us/img300/8504/test2iy8.th.jpg
pulled the botton of the chin and chin itself a little bit up (very little tho) and enlarged the mouth another little bit as Inyri said. don't wanna puxe it much so not to runaway from the Dead or Alive anatomy (tho that's impossible cuz of bigger issues concerning the rest of the body... such as size of hips and legs...) lips' color has been pulled towards red.

edit: :o forgot to uvmap the ears... (I may not do it just slap a darker color... xP )

Manganiac May 11th, 2007 01:16 PM

As it was stated in the beggining of the thread, I tryed the very first time using official content (ported stuff I found on the net) from Dead or Alive, and sending a request to Tecmo to submit it, as I never got a "Yes", I started another model.

but it seens that one or more people just don't beleave it (or don't want to) that the current Christie model is actually mine, started from scratch, so as Grimsom would say: Let the evidences speak for themselves...

http://img259.imageshack.us/img259/4...tierealzm9.jpg
YET this is NOT the real thing, it's the lowered version (down to ~6k) of what I found on the net, it's my personal little treasure ;) (the actual thing is segmented in several 3ds files (around 20 of them) and makes around 15k polys the body alone (if I'm not wrong...) keep in mind that it's from a fighting game from XBox...

this is my model:
http://img258.imageshack.us/img258/8...lo1cpiayx6.jpg
I did LEARN something about polys from staring at the official content, like not bothering cutting polys from armpits, (just let them stretch), but NOT A PIECE of it was used on my model, they were never even placed together on the same scene.

and unfortunatly i think I have to show you people this, it's my very first attempt to making Christie without using the official model:
http://img265.imageshack.us/img265/229/prototypevp9.jpg
for a keen eye, I guess it's easy to tell that the current model came from this crap (check armpits, sholder, face) (compare it with previows screenshots)

Omegasigma May 11th, 2007 02:32 PM

oh i can tell its yours, thing is most people especially recently seem to say othrewise on new models, just one of those topics ppl are cranky about.its still good and i'd like to see it finished as i've preivously stated

Gir_teh_Almighteh May 11th, 2007 04:58 PM

you've read too far into what i said. i know you made it yourself, however it's obvious to me, and probably other people here with experiance enough, that you've copied some parts of the polyflow.

not nececarily a bad thing, as it'll help you learn. but don't learn to rely on it, because you should be able to do it yourself.

Manganiac May 11th, 2007 05:56 PM

how do you want me to prove that I didnt? ask me for a model? tho no uv map & rigging

wanna stop this whynning of yours NOW. it really gets on anyone's nervers.

Dragon-Shade09 May 11th, 2007 06:37 PM

I don't really know much about the skinning and stuff, but it looks good keep up the good work.

Inyri Forge May 11th, 2007 06:41 PM

Quote:

Originally Posted by Manganiac (Post 3673321)
how do you want me to prove that I didnt? ask me for a model? tho no uv map & rigging

wanna stop this whynning of yours NOW. it really gets on anyone's nervers.

He's not accusing you of stealing anything. I'm going to hope this is just the language barrier getting in our way. He's 'accusing' you of emulating the polyflow of the original model. Some people call this 'modeling over' another model, or an image of a model. All he's saying is that at some point you should start doing the polyflow without looking/modeling over another image's wireframe.

Please don't get into a huff over nothing. He's giving you advice; you're the only one whining about it.

cello255 August 16th, 2008 07:10 AM

Re: Christie - Dead or Alive
 
Hi
Can anyone send me Christie file for 3d max?
cello255@azet.sk
Thanks

Iceman_Freeze August 16th, 2008 08:24 AM

Re: Christie - Dead or Alive
 
If you haven't read it, the last post on here was from a year, so being that, i highly doubt that anyone has it and/or cares anymore


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.