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SW:JK3 Modding, Mapping and Editing
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Old May 9th, 2007   #11
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Hmm, her chin looks a little too big and her lips too thin.


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Old May 9th, 2007   #12
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hmm interesting yes, pity its just one but that'll do for now. hopefull this gets completed unlike so amny other projects which died

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Old May 10th, 2007   #13
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can you post a front, and side view from inside max, or whichever program you're using?

preferrably with wireframe, but it's not major important.

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Old May 10th, 2007   #14
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Ahoy Captain!


eh... I know the neck looks quite "large" even for a front view, but that really seens unnoticeable in-game (not ready yet, just made a little test deleting most of available objects and exporting...)


pulled the botton of the chin and chin itself a little bit up (very little tho) and enlarged the mouth another little bit as Inyri said. don't wanna puxe it much so not to runaway from the Dead or Alive anatomy (tho that's impossible cuz of bigger issues concerning the rest of the body... such as size of hips and legs...) lips' color has been pulled towards red.

edit: forgot to uvmap the ears... (I may not do it just slap a darker color... xP )

Last edited by Manganiac; May 10th, 2007 at 04:27 PM. Reason: bad grammar xD and forgot something
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Old May 11th, 2007   #15
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As it was stated in the beggining of the thread, I tryed the very first time using official content (ported stuff I found on the net) from Dead or Alive, and sending a request to Tecmo to submit it, as I never got a "Yes", I started another model.

but it seens that one or more people just don't beleave it (or don't want to) that the current Christie model is actually mine, started from scratch, so as Grimsom would say: Let the evidences speak for themselves...


YET this is NOT the real thing, it's the lowered version (down to ~6k) of what I found on the net, it's my personal little treasure (the actual thing is segmented in several 3ds files (around 20 of them) and makes around 15k polys the body alone (if I'm not wrong...) keep in mind that it's from a fighting game from XBox...

this is my model:

I did LEARN something about polys from staring at the official content, like not bothering cutting polys from armpits, (just let them stretch), but NOT A PIECE of it was used on my model, they were never even placed together on the same scene.

and unfortunatly i think I have to show you people this, it's my very first attempt to making Christie without using the official model:

for a keen eye, I guess it's easy to tell that the current model came from this crap (check armpits, sholder, face) (compare it with previows screenshots)

Last edited by Manganiac; May 11th, 2007 at 01:24 PM. Reason: bad grammar
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Old May 11th, 2007   #16
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oh i can tell its yours, thing is most people especially recently seem to say othrewise on new models, just one of those topics ppl are cranky about.its still good and i'd like to see it finished as i've preivously stated

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Old May 11th, 2007   #17
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you've read too far into what i said. i know you made it yourself, however it's obvious to me, and probably other people here with experiance enough, that you've copied some parts of the polyflow.

not nececarily a bad thing, as it'll help you learn. but don't learn to rely on it, because you should be able to do it yourself.

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Old May 11th, 2007   #18
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how do you want me to prove that I didnt? ask me for a model? tho no uv map & rigging

wanna stop this whynning of yours NOW. it really gets on anyone's nervers.
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Old May 11th, 2007   #19
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I don't really know much about the skinning and stuff, but it looks good keep up the good work.

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Old May 11th, 2007   #20
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Quote:
Originally Posted by Manganiac View Post
how do you want me to prove that I didnt? ask me for a model? tho no uv map & rigging

wanna stop this whynning of yours NOW. it really gets on anyone's nervers.
He's not accusing you of stealing anything. I'm going to hope this is just the language barrier getting in our way. He's 'accusing' you of emulating the polyflow of the original model. Some people call this 'modeling over' another model, or an image of a model. All he's saying is that at some point you should start doing the polyflow without looking/modeling over another image's wireframe.

Please don't get into a huff over nothing. He's giving you advice; you're the only one whining about it.


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