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[WIP] Supreme chancellor Palpatine This is my first attempt at modeling, ever. I've been working on him for almost a month and he is getting ready for release. I still have to finish the textures, make multiplayer skins, and add sounds. Normal: http://img176.imageshack.us/img176/7...iew1ta0.th.jpg Sith http://img137.imageshack.us/img137/6...iew2ou6.th.jpg I was wondering if someone could help me out with the sound clips. I have all the SW DVD's, and I know how to rip the audio, but I have no idea of how to filter out the background noise. Is it even possible? If it is, is there any freeware app I could use? Man, I wish I'd kept my xbox, I could've gotten some nice sounds from the EPIII game. Thanks in advance. |
Re: [WIP] Supreme chancellor Palpatine Your first model eveR? That looks as good as some people's best... Well good job man. |
Re: [WIP] Supreme chancellor Palpatine Hnn...you say this is your first, and that makes me wonder if that really is your model...but if it is, you sir have made a very fine model that, when finished, shall go into, and stay in, my base folder. XD Looking at the thumbnail on my computer(I wasn't paying much attention) I thought that the pictures of his face in the corner were acctually pictures from the movie for comparison. I just thought you would take that as a compliment on your skinning. |
Re: [WIP] Supreme chancellor Palpatine Wow.. Those are nice. One of the more realistic models I've seen for JA. I agree with Turner, I thought those were pictures from the movie at first, aswell. |
Re: [WIP] Supreme chancellor Palpatine If this is your first model then i don't want to see your 10th or so, It will be amazing :O. You should teach me :P j/k |
Re: [WIP] Supreme chancellor Palpatine GL with the sound filtering, i used to do that, but i no longer have the software, sony soundforge is great for low frequency editing |
Re: [WIP] Supreme chancellor Palpatine highly doubt its a first model, why not show some screen shots from an acutual modeling program and NOT modview? looks like a photosourced face on a different model. |
Re: [WIP] Supreme chancellor Palpatine Doubt it's his model (uhm he has 1 post...) but the skin looks pretty good... |
Re: [WIP] Supreme chancellor Palpatine Doubt it's his model (uhm he has 1 post...) but the skin looks pretty good... So |
Re: [WIP] Supreme chancellor Palpatine Thank you for the compliments, I really appreciate them. Quote:
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http://img69.imageshack.us/img69/744...ynowag9.th.jpg http://img69.imageshack.us/img69/198...now2pd2.th.jpg You can also go to Hapslash's void and look for the "newbie modeler needs info" thread in the help section for more pics. Satisfied? |
Re: [WIP] Supreme chancellor Palpatine The shoulder pads are a little too edgy for my taste. Normal Face looks absolutely ridiculous, sith face looks cool though. Overall a good model but the normal face really needs work. Someone on Hap's Void made a good Palpatine skin. |
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A little bit of advice: I knew that this forum was kind of negative, but since the void is down for me I posted here anyway. JA is an old game, and really needs new people to keep it alive. Don't scare them away. I'm always open to constructive criticism, but some people only want to point out flaws without giving any tip on how to improve. Others only post to call the models fake. That will get us nowhere. For the people that liked the model and want to know when it's released, or help me with the sounds, I'll be at the void forum as soon as it's back online. -Toshi. |
Re: [WIP] Supreme chancellor Palpatine See it as a compliment noone believed this was your first model ;) |
Re: [WIP] Supreme chancellor Palpatine there is a difference between being able to model, and being able to move around parts of other peoples models. i'm going to leave it at that. |
Re: [WIP] Supreme chancellor Palpatine The reason why no one believes a newbie that claims to have made a model that actually looks good is because we had a recent.. disturbance with someone who ripped several people's work apart and claimed it as his own. As for your model, I'd say the robe has too many polies below the hips. You can make do with a lot less. |
Re: [WIP] Supreme chancellor Palpatine Gir, unless you have any proof, stop having a go at him. Assuming it is your model, it's very true to the real thing, but as Carlos said, perhaps too many polygons. The wireframes look very complex. |
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I had no previous experience with 3ds max, so it has been quite a ride. About the robe, I agree completely with you. I also had a problem with the polygon count on the head, thought it was 3000k poly limit, turned out to be 2000k polys/1000 vertices. I had to use multires modifier to fix that. I also have some clipping issues with the robe when the model is walking. Thinking back, I should have started with a model with no robe. To make everything clear, I made this model myself, and from scratch. It has its flaws, but I like it. I will revisit the model when I have more experience with 3ds. I already have another model in the works, and it will be far better constructed than this one. When people call fake without proof the don't sound smart, they sound envious. I just want to have fun making models and sharing them with all of you. I dont´want to brag, nor do I want to claim property of someone elses work. I make them myself, and if one person enjoys it, I've done my job. |
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Re: [WIP] Supreme chancellor Palpatine another thing that makes it not so believable are these 2 things, triangulation, the model is triangulated, 3ds max and most other programs build their models in quads (4 sided polies) but imported models are triangulated since theyre triangulated on export. the second, its built strikingly similar to a base JA model, mainly the hands, hips and legs. the face and arms look unique but difinately not from scratch unless you made it in another program and then exported it to max to where it got triangulated. to me those are easy ways to spot things, sorry if you dont like what im saying but theres hundreds of people who posted thier first time and said it was their first model every and its better than even a professionals first model but ended up not being thier model because nobody makes a first model FROM SCRATCH that decently. i say decently because the JA build is far from a good deforming polyflow that their models are built on. |
Re: [WIP] Supreme chancellor Palpatine actually if he were working in editable mesh mode, then his model would show in triangles, however, i think you might be right in this case. Although if he's imported someone elses model, it will automatically set to editable mesh anyway. the reason i say it belongs to someone else, is because the mesh itself bears a striking resemblance to one i've seen before. i'm just waiting for them to get back to me with some images so i can confirm. i am 90% sure of what, and who you took the work from. IF this is your "first model" i would doubt that highly too, it may be your first public release, but no one, NO ONE knows how to model cleanly, efficiently, with a perfect eye for form, UV map, and texture, in the space of time it's taken you. oh, and your texture maps are extremely similar to someone elses as well (in their layouts). good job on the photosourcing though, not often someone gets it right. |
Re: [WIP] Supreme chancellor Palpatine theres to many varibles to say whats, what. i say wait and see |
Re: [WIP] Supreme chancellor Palpatine Lmao, you guys are extremely funny, in a sad sort of way. The reason the mesh is triangulated in max is that I started doing it in 3ds max9, having no idea that there were no exporters available. I had to export it and import it as a FBX in order to open it in 3ds max7. Here you go, non believers, a couple of pics with the mesh in quad form: http://img168.imageshack.us/img168/7...led1pk1.th.jpg http://img249.imageshack.us/img249/2...led2sf8.th.jpg http://img249.imageshack.us/img249/8...led3yf0.th.jpg I hope that that is enough for you. I will have to start making my models crappy on purpose so that some people don't feel threatened. It's not my fault they look good. Well actually it is :P Here is link to the forum where I first started asking for help. I started with a windu head to get used to the 3ds max tools. It's my first model, and it's mine. Deal with it. Oh, and by the way Gir, I'm a sculptor and a painter on my free time. Don't talk to me about form, you will just make a fool out of yourself. |
Re: [WIP] Supreme chancellor Palpatine It looks cool :) I don't see why everone is so doubtful when someone comes on and posts a cool model . . .. just b/c he had 1 post on here does not mean he is a newbie to 3D modeling . . . heck I can model pretty well inside Maya 8.5 unlimited and use After Effects pretty good but I am a total noob when it comes to this JK3 software used to make maps, and to import models . . . |
Re: [WIP] Supreme chancellor Palpatine Well Toshi, you got my beleif. I was a little worried in the beginning, but ya know, I beleive ya now. I beleive its your model, and its a darn good one at that! Can't wait for it's release (Dont let the non-beleivers get to ya ;D) |
Re: [WIP] Supreme chancellor Palpatine I dont know a thing about player modeling, nor do I claim to. But is it not possible that as he was making his model, he learned new things and went back over the parts he'd previously done, or just started over many, many times? I do that alot in saber modeling. If he proves that this is his model, he better be getting alot of apologies. And if its not is model, then he better do alot of apologizing. All I know right now is that this model is way better than the Palpatine Im using now. |
Re: [WIP] Supreme chancellor Palpatine It's possible, but it would take months/years to make such improvements. Practice is the only teacher, which is why so many people here are so skeptical. The things he has claimed are questionable, at best. Nothing's outside the realm of possibility, however. This isn't the kind of thing you can learn to do in a month, though. Even with coaching. I'm skeptical myself. And let me tell you that no one can model a believable head with only a month of experience. Most people can't model a believable head ever :lol:. |
Re: [WIP] Supreme chancellor Palpatine Thank you Darth Turner, that really means a lot. I came here asking for help with the sound effects, and ended up having to defend my model. I shouldn't have posted any pics. @1shotdoctor: My only previous experience with 3d apps was ACAD, wich is an entirely different beast. And no, I didn't go back to redo things over and over. I used the joan of arc tutorial and followed it, read all the tutorials at psyko3d's site, and got a lot of useful info from my friend Carth at the void. The only time I went back, was to tweak the robe to look straight when the legs were toghether. Is that so hard to believe? Getting the weighting just right, now that's an art I haven't mastered, probably never will. I was inspired by Haps to make the model, now I've been discuraged by some individuals at this forum. I guess that the greatest proof I could give you would be to never release my model, and wait to see if the meshes I "stole" appear on another model. But that wouldn't be fair to the people that helped me, and the ones that are awaiting it's release. I always work fast in everything I do, most of the time that works against me. I often overlook things, like what version of 3ds max to use. I even thought that Palpatine was taking too long to complete. I guess peoples disbelief proves me wrong. I have no reason to lie. I don't understand why anyone would think that. If it makes you feel better, imagine that this is my 100th model and I still haven't learned to weight properly. Now if someone just could help me with the sound clips... |
Re: [WIP] Supreme chancellor Palpatine You have no experience here, so I would not expect you to understand why we might expect you to lie. We are very used to plagiarism, and as such we have a very strong urge to protect other modders. If the work is all your own, you have nothing to fear from anyone here. However suspicion protects other authors, and we so far have found no prodigies here. I in fact had a person once try to convince me that if he took another person's mesh and either moved a vertex here and there or altered the UV maps, that it was his own work. Don't be discouraged, but don't be surprised. This is the community we deal with. If you do submit to JKFiles, I will highly scrutinize it, just as I do with any other model. |
Re: [WIP] Supreme chancellor Palpatine Nomatter how many times you tweak the cape, it'll never look right in this engine. Which is kinda sad. |
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Re: [WIP] Supreme chancellor Palpatine I can take a look at your max files and clear your name, certainly (should that be the case), but I am not an administrator of these forums. I can tell you, though, that if you had posted WIP shots here during process far fewer people would have suspected anything. Certainly you can understand why a person who came out of nowhere claiming to have been modeling for four weeks and has shown a very good-looking model could seem suspicious to anyone. I wouldn't recommend giving up because of this, though. If anything it should suggest to you that the people here respect the work of original, whereas on other forums people are praised for plagiarism, etc. |
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Re: [WIP] Supreme chancellor Palpatine You can e-mail them to me if you want, at my FileFront address (in my profile). |
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Re: [WIP] Supreme chancellor Palpatine Toshi, I hope you arnt turned off by some suspicious people. They have a right to be. I don't. And so I apologize for any suspicions I had. I hope you prove me wrong. I checked out the other WIP thread you had, and it seems to be honest. These forums and the main page are highly moderated by some excellent staff who go out of their way to make sure everything is honest. A kind enviornment comes with trust. And trust comes with time. I hope you will stick around long enough for that. |
Re: [WIP] Supreme chancellor Palpatine feeling threatened? no, far from it. i actually thrive on good hearty competition. BUT, the fact remains that this forum is mostly full of idiots and thieves. so i hope you can appreciate where i'm coming from if i am a little skeptical. as for making an idiot of myself? that rarely if ever, happens. so you sculpt and paint in your spare time, i spend mine running, honing my physique, studying anatomy, and shooting things either with a rifle, or a bow. however, my contract work says i do know what i'm talking about in this field. i'm curious though, how did you manage to get a subdivided head into jka? o_O |
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Re: [WIP] Supreme chancellor Palpatine Rather fix the normal face than engaging in these pathetic arguments. |
Re: [WIP] Supreme chancellor Palpatine Very few people here are outright unfriendly (unless deserved). We just have a couple of particular people who are very blunt. I'm curious, Toshi, why you used meshsmooth on the head. I've made entire models with fewer polies than just your model's head. o.O If you could send me a 3DS or something of the head without the modifier (I have Max7 so I unfortunately can't open Max9 scenes) that would be quite helpful. Also you've not set up your model at all to deform in the joint areas. You've put edges in the middle of his shin, though, which serve no purpose. Remember that where no deformation takes place, no horizontal edges are necessary. |
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EDIT: I sent you the head mesh as a .3ds. |
Re: [WIP] Supreme chancellor Palpatine looks like he converted the sub-d mesh into a polymesh, thats why in some of the pics it looks like it was subdivided a couple of times (meshsmoothed). |
Re: [WIP] Supreme chancellor Palpatine are u using a normal map to keep the subdivisions on the low poly model by any chance? |
Re: [WIP] Supreme chancellor Palpatine JA doesnt support normal mapping, one of the reasons i ditched it. |
Re: [WIP] Supreme chancellor Palpatine oh my bad, i guess i just have them on my mind coz im starting 2 learn a bit about them |
Re: [WIP] Supreme chancellor Palpatine Toshi, I have to say that what you are showing here is a rarity. For someone to have a new model and a skin quality that matches (or will soon match) Hapslash's quality is quite amazing. I'm looking forward to the completion of this model, you have seriously impressed me. |
Re: [WIP] Supreme chancellor Palpatine The skin quality isn't really that close to HapSlash's. It's not bad, but the body has very little definition and the face looks photosourced (although properly photosourced). In any case, if he had skinned the face, then the body textures would have surely been of equal caliber (and they're not). Oddly enough the same goes for the body mesh as compared to the head mesh... |
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Re: [WIP] Supreme chancellor Palpatine Very cool screenshots. It'd make quite a collection those three awsome models. Now we just need a Sidious version, :). |
Re: [WIP] Supreme chancellor Palpatine rapidshare is the spyware devil. =X |
Re: [WIP] Supreme chancellor Palpatine where can u get that mace model? ive looked ont he void and everything but i cant find it |
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