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Re: [WIP] Supreme chancellor Palpatine looks like he converted the sub-d mesh into a polymesh, thats why in some of the pics it looks like it was subdivided a couple of times (meshsmoothed). |
Re: [WIP] Supreme chancellor Palpatine are u using a normal map to keep the subdivisions on the low poly model by any chance? |
Re: [WIP] Supreme chancellor Palpatine JA doesnt support normal mapping, one of the reasons i ditched it. |
Re: [WIP] Supreme chancellor Palpatine oh my bad, i guess i just have them on my mind coz im starting 2 learn a bit about them |
Re: [WIP] Supreme chancellor Palpatine Toshi, I have to say that what you are showing here is a rarity. For someone to have a new model and a skin quality that matches (or will soon match) Hapslash's quality is quite amazing. I'm looking forward to the completion of this model, you have seriously impressed me. |
Re: [WIP] Supreme chancellor Palpatine The skin quality isn't really that close to HapSlash's. It's not bad, but the body has very little definition and the face looks photosourced (although properly photosourced). In any case, if he had skinned the face, then the body textures would have surely been of equal caliber (and they're not). Oddly enough the same goes for the body mesh as compared to the head mesh... |
Re: [WIP] Supreme chancellor Palpatine |
Re: [WIP] Supreme chancellor Palpatine Very cool screenshots. It'd make quite a collection those three awsome models. Now we just need a Sidious version, :). |
Re: [WIP] Supreme chancellor Palpatine rapidshare is the spyware devil. =X |
Re: [WIP] Supreme chancellor Palpatine where can u get that mace model? ive looked ont he void and everything but i cant find it |
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