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SW:JK3 Modding, Mapping and Editing
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Old April 23rd, 2007   #21
Mapper and concept artist
 
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Default Re: [WIP] Supreme chancellor Palpatine

theres to many varibles to say whats, what. i say wait and see

Projects: GoldenEye MP, Rainbow Road N64, The Death Egg, Project Pegasus
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Old April 23rd, 2007   #22
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Default Re: [WIP] Supreme chancellor Palpatine

Lmao, you guys are extremely funny, in a sad sort of way. The reason the mesh is triangulated in max is that I started doing it in 3ds max9, having no idea that there were no exporters available. I had to export it and import it as a FBX in order to open it in 3ds max7.

Here you go, non believers, a couple of pics with the mesh in quad form:





I hope that that is enough for you. I will have to start making my models crappy on purpose so that some people don't feel threatened. It's not my fault they look good. Well actually it is :P

Here is link to the forum where I first started asking for help. I started with a windu head to get used to the 3ds max tools.

It's my first model, and it's mine. Deal with it.

Oh, and by the way Gir, I'm a sculptor and a painter on my free time. Don't talk to me about form, you will just make a fool out of yourself.

Last edited by Toshi; April 23rd, 2007 at 05:40 PM.
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Old April 23rd, 2007   #23
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Default Re: [WIP] Supreme chancellor Palpatine

It looks cool

I don't see why everone is so doubtful when someone comes on and posts a cool model . . .. just b/c he had 1 post on here does not mean he is a newbie to 3D modeling . . . heck I can model pretty well inside Maya 8.5 unlimited and use After Effects pretty good but I am a total noob when it comes to this JK3 software used to make maps, and to import models . . .
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Old April 23rd, 2007   #24
The most retarded sith EVAR!
 
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Default Re: [WIP] Supreme chancellor Palpatine

Well Toshi, you got my beleif. I was a little worried in the beginning, but ya know, I beleive ya now. I beleive its your model, and its a darn good one at that! Can't wait for it's release
(Dont let the non-beleivers get to ya ;D)


Ill force choke you, hit you with some force lightning, then beat your ass with a wiffle ball bat.
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Old April 23rd, 2007   #25
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Default Re: [WIP] Supreme chancellor Palpatine

I dont know a thing about player modeling, nor do I claim to. But is it not possible that as he was making his model, he learned new things and went back over the parts he'd previously done, or just started over many, many times? I do that alot in saber modeling.

If he proves that this is his model, he better be getting alot of apologies. And if its not is model, then he better do alot of apologizing.

All I know right now is that this model is way better than the Palpatine Im using now.

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Old April 23rd, 2007   #26
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Default Re: [WIP] Supreme chancellor Palpatine

It's possible, but it would take months/years to make such improvements. Practice is the only teacher, which is why so many people here are so skeptical. The things he has claimed are questionable, at best. Nothing's outside the realm of possibility, however.

This isn't the kind of thing you can learn to do in a month, though. Even with coaching. I'm skeptical myself. And let me tell you that no one can model a believable head with only a month of experience. Most people can't model a believable head ever :lol:.


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Old April 23rd, 2007   #27
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Default Re: [WIP] Supreme chancellor Palpatine

Thank you Darth Turner, that really means a lot. I came here asking for help with the sound effects, and ended up having to defend my model. I shouldn't have posted any pics.

@1shotdoctor:
My only previous experience with 3d apps was ACAD, wich is an entirely different beast. And no, I didn't go back to redo things over and over. I used the joan of arc tutorial and followed it, read all the tutorials at psyko3d's site, and got a lot of useful info from my friend Carth at the void. The only time I went back, was to tweak the robe to look straight when the legs were toghether. Is that so hard to believe? Getting the weighting just right, now that's an art I haven't mastered, probably never will.

I was inspired by Haps to make the model, now I've been discuraged by some individuals at this forum. I guess that the greatest proof I could give you would be to never release my model, and wait to see if the meshes I "stole" appear on another model. But that wouldn't be fair to the people that helped me, and the ones that are awaiting it's release.

I always work fast in everything I do, most of the time that works against me. I often overlook things, like what version of 3ds max to use. I even thought that Palpatine was taking too long to complete. I guess peoples disbelief proves me wrong.

I have no reason to lie. I don't understand why anyone would think that. If it makes you feel better, imagine that this is my 100th model and I still haven't learned to weight properly. Now if someone just could help me with the sound clips...
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Old April 23rd, 2007   #28
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Default Re: [WIP] Supreme chancellor Palpatine

You have no experience here, so I would not expect you to understand why we might expect you to lie. We are very used to plagiarism, and as such we have a very strong urge to protect other modders. If the work is all your own, you have nothing to fear from anyone here. However suspicion protects other authors, and we so far have found no prodigies here.

I in fact had a person once try to convince me that if he took another person's mesh and either moved a vertex here and there or altered the UV maps, that it was his own work. Don't be discouraged, but don't be surprised. This is the community we deal with.

If you do submit to JKFiles, I will highly scrutinize it, just as I do with any other model.


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Old April 23rd, 2007   #29
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Default Re: [WIP] Supreme chancellor Palpatine

Nomatter how many times you tweak the cape, it'll never look right in this engine. Which is kinda sad.

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Old April 23rd, 2007   #30
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Default Re: [WIP] Supreme chancellor Palpatine

Quote:
Originally Posted by Inyri Forge View Post
You have no experience here, so I would not expect you to understand why we might expect you to lie. We are very used to plagiarism, and as such we have a very strong urge to protect other modders. If the work is all your own, you have nothing to fear from anyone here. However suspicion protects other authors, and we so far have found no prodigies here.

I in fact had a person once try to convince me that if he took another person's mesh and either moved a vertex here and there or altered the UV maps, that it was his own work. Don't be discouraged, but don't be surprised. This is the community we deal with.

If you do submit to JKFiles, I will highly scrutinize it, just as I do with any other model.
I'm sorry to hear that plagiarism is so widespread here. If you want, I can send you a couple of max files for you to dissect. They even state the date I started. If you accept, and after you analyze it, can you please terminate my account? I don't want to be part of a community where skepticism and hostile attitude is more important than a friendly enviroment. I just want to clear my name before I leave.
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