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-   -   Contest WIP (http://forums.filefront.com/sw-jk3-modding-mapping-editing/310715-contest-wip.html)

Ryo Thorn April 27th, 2007 12:05 PM

Re: Contest WIP
 
Torso and arm textures are TGA, the rest is just excessively bloated high quality high resolution JPG files. The TGA is to add light chrome effects to some of the metallic surfaces, tres-natural.

Inyri Forge April 27th, 2007 12:13 PM

Re: Contest WIP
 
Quote:

Originally Posted by Chaos En3 (Post 3649798)
Yeah so Inyri what I meant is there a program that can easily make the shader for you?

Yes and no. There is ShaderEd. I've never used it, because in my opinion all it does is keep you from learning how shaders work by doing the work for you. I have the same opinion on any program that makes NPC or bot files.
Quote:

And how did you get that texture effect on your entry?
Which one?

Crossbolt April 27th, 2007 08:53 PM

Re: Contest WIP
 
Well, this is as far as I have gotten.

Well, at least design wise. I have already created a wonderful character and past storyline, given him sound bytes and the likes, but as for the actual skinning portion, Nowhere near complete. I believe I am going to be using the Jedi R2 Model though...
I dont know how I am going to finish in time...

segoras April 28th, 2007 01:40 AM

Re: Contest WIP
 
I have two questions:
how many skins have been submit?
are those skins interesting?

The One and Only April 28th, 2007 03:50 AM

Re: Contest WIP
 
Blonde hair ball man? Just kidding, fire is pretty hard to draw. I like the patterning on the hand, not too sure about the mask though.

Chaos En3 April 28th, 2007 07:28 AM

Re: Contest WIP
 
Quote:

Originally Posted by Inyri Forge (Post 3650089)
I've never used it, because in my opinion all it does is keep you from learning how shaders work by doing the work for you. Which one?

On the first post of this topic/thread, the image you posted, how did you get the textures so good? =_=, And I would if I knew how to do shaders the manual way, but then again how would you be able to preview them without going in game?

The One and Only April 28th, 2007 08:33 AM

Re: Contest WIP
 
Err, surely you would want to know how a shader interacts in-game...

^Pirate April 28th, 2007 08:38 AM

Re: Contest WIP
 
Quote:

Originally Posted by Chaos En3 (Post 3651091)
And I would if I knew how to do shaders the manual way, but then again how would you be able to preview them without going in game?

Use ShaderEd.

Mikouen April 28th, 2007 08:56 AM

Re: Contest WIP
 
ShaderEd fails at previewing. It simply can't render all of the elements you'll see in game, so it'll be a relative preview rather than an actual preview.

Inyri Forge April 28th, 2007 09:58 AM

Re: Contest WIP
 
Quote:

Originally Posted by Chaos En3 (Post 3651091)
On the first post of this topic/thread, the image you posted, how did you get the textures so good? =_=, And I would if I knew how to do shaders the manual way, but then again how would you be able to preview them without going in game?

I spent hours working on them. And they weren't all that good. :lol:

As for how many skins have been submitted -- few (which is a good thing, because it means people have been taking their time). I have not looked much at them beyond making sure they abide by the contest guidelines, so I couldn't tell you if they were interesting or not.

^Pirate April 28th, 2007 04:03 PM

Re: Contest WIP
 
Quote:

Originally Posted by Kouen (Post 3651185)
ShaderEd fails at previewing. It simply can't render all of the elements you'll see in game, so it'll be a relative preview rather than an actual preview.

Yes, it may be failing, but it's the only way you can preview a shader without viewing it in-game.

Inyri Forge April 28th, 2007 04:07 PM

Re: Contest WIP
 
Which takes all of 5 mins... I believe the question is "What's the point of using ShaderED to preview it when it's just as easy to view it in-game, and far more accurate?"

^Pirate April 29th, 2007 01:49 AM

Re: Contest WIP
 
Quote:

Originally Posted by Inyri Forge (Post 3651618)
Which takes all of 5 mins... I believe the question is "What's the point of using ShaderED to preview it when it's just as easy to view it in-game, and far more accurate?"

Actually I believe the question was;
Quote:

And I would if I knew how to do shaders the manual way, but then again how would you be able to preview them without going in game?
And that is the question I answered, but if you feel the need of arguing any further, then feel free to do so.

Mikouen April 29th, 2007 02:43 AM

Re: Contest WIP
 
Our point is merely that you should always preview your shaders in game so that you can see how it'll render and what it will look like under different circumstances.

There's nothing wrong with working on theory, but if you work on theory alone then you'll never get the results you want. Practical testing is a must.

Chaos En3 April 29th, 2007 04:48 AM

Re: Contest WIP
 
So how do I make those awesome texture effects like in the first image, Inyri posted, and I'm stuck on the clothes right now =_O+.

Dravaik April 29th, 2007 05:15 AM

Re: Contest WIP
 
On the first image? i would think like most ppl do, u put in a block colour scheme, then when ur happy with the layout, google for the type of texture u want (im guessing a brick wall texture maybe) made a new layer, and overlayed it on top, so it blends togther. Then maybe use the burn/dodge tools to put in shadows and hightlights. Ofc im assuming photoshop was used :P

Inyri Forge April 29th, 2007 05:55 AM

Re: Contest WIP
 
:rofl: I'm quite able to make a brick texture without photosourcing it. In any case, I don't plan on doing that. Plus it's not brick, obviously, so using a brick texture would be silly.

Dravaik April 29th, 2007 06:27 AM

Re: Contest WIP
 
well i was using it more as a example obv, coz i dont know what u did, u dont have to go all ''pro'' on me :P lol, but some textures can be used like brick, and look diffrent on models :P its how u use it i suppose.

Mikouen April 29th, 2007 07:00 AM

Re: Contest WIP
 
Photosourcing is never a good idea, since you won't be able to get the texture to fit the skinmap without seriously damaging it. The end result is that your skin will look entirely fugly.

Lightsource April 29th, 2007 11:31 AM

question about sounds
 
I used new sounds in the model that I've submited, and I have recorded them in stereo, but the taunts and other sounds can be heard fine in the game ( in the console game there's an error about the stereo sounds but I can use them fine anyway)... it's just my JA that's going crazy or I need to record them in mono?

Ryo Thorn April 29th, 2007 01:35 PM

Re: Contest WIP
 
Kouen just called my work fugly. I don't know if I'm honored or offended. I'll get back to you on that.

Mikouen April 29th, 2007 02:19 PM

Re: Contest WIP
 
Before you decide, you might want to take a few classes in English Comprehension...

Crossbolt April 30th, 2007 12:10 PM

Re: Contest WIP
 
Quote:

Originally Posted by The one and only (Post 3650851)
Blonde hair ball man? Just kidding, fire is pretty hard to draw. I like the patterning on the hand, not too sure about the mask though.

Well, I am not very good when it comes to coloring or inking at all. I am a penciller. And in the pencil version, it does look like fire. But that is moot. The whole point is going to be what is on the arm since I cannot create a fireball for this character anyway. I am working on the chest right about now, and his mask is way better than it was the first time I drew it.

Ryo Thorn April 30th, 2007 12:36 PM

Re: Contest WIP
 
Okay, took a quick class or two at the local university. I'm definitely offended. Not only that but you sir, are a disgusting chunk of petrified wookie hair, not only that but your grandmother is a gruesome barrel of putrid compost. Not to mention that your father is an opinionated clump of stale sweat socks to say the least. (With all due respect.)

where was I going with this again? Oh right, my chrome is broken. How I understand chrome is you make a basic texture, and you add alpha to the areas you want to be chrome (In photoshop just use the handy little eraser on about 40% - 60%) Did that, slapped the shader on, and it just looks white behind it. Any helpful hints?

Inyri Forge April 30th, 2007 12:45 PM

Re: Contest WIP
 
Go back to class. Wookiee has 2 E's. :p

Ryo Thorn April 30th, 2007 12:48 PM

Re: Contest WIP
 
Foiled Again!

Innocent Hawk April 30th, 2007 10:32 PM

Re: Contest WIP
 
Quote:

Originally Posted by Kouen (Post 3652296)
Photosourcing is never a good idea, since you won't be able to get the texture to fit the skinmap without seriously damaging it. The end result is that your skin will look entirely fugly.

Photosourcing can look good if you do it right. You just have to find a picture with a high enough resolution, and know photoshop like the back of your hand. :cool:

Inyri Forge April 30th, 2007 11:47 PM

Re: Contest WIP
 
If you knew photoshop like the back of your hand the photosourcing would be unnecessary. ;)

Innocent Hawk May 1st, 2007 02:56 AM

Quote:

Originally Posted by Inyri Forge (Post 3653389)
If you knew photoshop like the back of your hand the photosourcing would be unnecessary. ;)

Hehe, I suppose that is true, but we all know photosourcing can save alot of time.;)

Inyri Forge May 1st, 2007 02:56 AM

For the lazy. :/

A contest is not the time you should choose to be lazy and cut corners... If you aren't good at making textures and you need to photosource, that's one thing. But to do it just because it saves time? That's cheap.

Black Hawk 86 May 1st, 2007 03:10 AM

I was thinking about participating also

Just have to learn basics of skinning and get good Idea of hero/villain I'll make

How can I get jadens skins for exactly one outfit (jaden has many clothes) to modify and put as one new player

Ryo Thorn May 1st, 2007 06:42 AM

Also, I'd like to throw out there that I draw a very clear line between photosourcing and imagesourcing. I photosource. As in I take pictures of things to use for textures thus I can make them EXACTLY what I need. Whereas most of the kiddies around here take some google imagesearch'd picture of an anime character, and glue the face on a reborn model. THAT, is what annoys me.

Chaos En3 May 1st, 2007 07:36 AM

Quote:

Originally Posted by Dravaik (Post 3652196)
On the first image? i would think like most ppl do, u put in a block colour scheme, then when ur happy with the layout, google for the type of texture u want (im guessing a brick wall texture maybe) made a new layer, and overlayed it on top, so it blends togther. Then maybe use the burn/dodge tools to put in shadows and hightlights. Ofc im assuming photoshop was used :P

Lol how to do block colour scheme? Like 1 colour scheme for the part I want to do?

Innocent Hawk May 1st, 2007 11:17 AM

Quote:

Originally Posted by Inyri Forge (Post 3653652)
For the lazy. :/

A contest is not the time you should choose to be lazy and cut corners... If you aren't good at making textures and you need to photosource, that's one thing. But to do it just because it saves time? That's cheap.

Hey, not everybody has 10 billion hours of free time to work on stuff. Gotta balance work, school, etc., so don't call it cheap.

Then again though, we do have until the end of May.

Inyri Forge May 1st, 2007 11:32 AM

I think I'm giving you guys more time than I gave the mappers. :p

Omegasigma May 1st, 2007 02:59 PM

Quote:

Originally Posted by Inyri Forge (Post 3654449)
I think I'm giving you guys more time than I gave the mappers. :p

So mapping was easier? Its good to see the contest somewhat moving along, i want to see the final results tho. hopefully everything is varied and not to much alike so far that won;t be an issue form what i've seen

Innocent Hawk May 1st, 2007 07:31 PM

Quote:

Originally Posted by Inyri Forge (Post 3654449)
I think I'm giving you guys more time than I gave the mappers. :p

Oh hell no! A skin is a dozen times easier to make than a map. The end of May is the longest this thing should go on.

Inyri Forge May 2nd, 2007 12:15 AM

A good skin is harder to make than an average map. You can't say one thing is harder than another.

Chaos En3 May 2nd, 2007 12:40 AM

I'm reaaaaaaaaally stuck on the clothes, and I don't just want to recolour the clothes because that would look crap ><. I want to give him new clothes (rodian) as in just new textures.

Innocent Hawk May 2nd, 2007 04:07 AM

Quote:

Originally Posted by Inyri Forge (Post 3654944)
A good skin is harder to make than an average map. You can't say one thing is harder than another.

I don't know. If you are making a massive map it can take many months. I have an unfinished ex-clan map that I worked on for 6 months, and it is only 1/3 done (and that was before my job and 3 months of that was summer). I made my contest entry in about 3 days. :lookaround:




...Unless you don't think my skin qualifies as "good". :(

Crossbolt May 2nd, 2007 05:11 AM

It is all in the eye of the beholder. My first skin I ever did, Captain America, took me about 6 months. Now people will look at that and go, "Why?" And it was because I was devoted into making it the best it could be (Which still could be better) And that included going back to the starting board 2 or 3 times to get it right. Now, it all depends on the type of person, thus why Inyri said you cant say one is harder than the other.

Innocent Hawk May 2nd, 2007 10:01 AM

Quote:

Originally Posted by Crossbolt (Post 3655352)
It is all in the eye of the beholder. My first skin I ever did, Captain America, took me about 6 months. Now people will look at that and go, "Why?" And it was because I was devoted into making it the best it could be (Which still could be better) And that included going back to the starting board 2 or 3 times to get it right. Now, it all depends on the type of person, thus why Inyri said you cant say one is harder than the other.

I suppose that is true. It's just hard for me personally to imagine that comparison after making dozens of custom textures and shaders and carving out thousands upon thousands of brushes for a single map, plus model and entity placement. Editing about 6-7 two-dimensional files just seems like a breeze. :nodding:

sithlord6 May 17th, 2007 08:31 AM

I'm almost finished... I have a special version I'm making that will be released after the contest, which I don't have to worry about, and I need to make icons. Team skins, shaders, and the like are all done, other than one small part of the skin I need to fix. All that's left to say is :iron:

Ailin May 17th, 2007 08:51 AM

damn thats a freaking awsome reskin Inyri

to bad i cant model nor skin

Ryo Thorn May 17th, 2007 09:51 PM

Looks like it's time to post another update. I haven't been around that horribly much since I've been pretty busy with work. But my outlaw is doing quite well. Pictures you say? you scream? you demand? I simply cannot keep my public waiting.

On a more realilistic note, I'll take any advice anyone has, though I may rudely ignore it due to lack of time, or because I think he's pretty damn close to perfect. (or as perfect as a horribly weighted model can get)

Things I can't fix:
The shape of the model!
The deformation of the bullets
The evil clipping of death

http://img501.imageshack.us/img501/9...highreset0.jpg

http://img297.imageshack.us/img297/9...uregoneqx8.jpg

Ailin May 18th, 2007 02:08 AM

many awsome skins to be seen will be hard to pick 1


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