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-   -   Contest WIP (http://forums.filefront.com/sw-jk3-modding-mapping-editing/310715-contest-wip.html)

^Pirate April 28th, 2007 04:03 PM

Re: Contest WIP
 
Quote:

Originally Posted by Kouen (Post 3651185)
ShaderEd fails at previewing. It simply can't render all of the elements you'll see in game, so it'll be a relative preview rather than an actual preview.

Yes, it may be failing, but it's the only way you can preview a shader without viewing it in-game.

Inyri Forge April 28th, 2007 04:07 PM

Re: Contest WIP
 
Which takes all of 5 mins... I believe the question is "What's the point of using ShaderED to preview it when it's just as easy to view it in-game, and far more accurate?"

^Pirate April 29th, 2007 01:49 AM

Re: Contest WIP
 
Quote:

Originally Posted by Inyri Forge (Post 3651618)
Which takes all of 5 mins... I believe the question is "What's the point of using ShaderED to preview it when it's just as easy to view it in-game, and far more accurate?"

Actually I believe the question was;
Quote:

And I would if I knew how to do shaders the manual way, but then again how would you be able to preview them without going in game?
And that is the question I answered, but if you feel the need of arguing any further, then feel free to do so.

Mikouen April 29th, 2007 02:43 AM

Re: Contest WIP
 
Our point is merely that you should always preview your shaders in game so that you can see how it'll render and what it will look like under different circumstances.

There's nothing wrong with working on theory, but if you work on theory alone then you'll never get the results you want. Practical testing is a must.

Chaos En3 April 29th, 2007 04:48 AM

Re: Contest WIP
 
So how do I make those awesome texture effects like in the first image, Inyri posted, and I'm stuck on the clothes right now =_O+.

Dravaik April 29th, 2007 05:15 AM

Re: Contest WIP
 
On the first image? i would think like most ppl do, u put in a block colour scheme, then when ur happy with the layout, google for the type of texture u want (im guessing a brick wall texture maybe) made a new layer, and overlayed it on top, so it blends togther. Then maybe use the burn/dodge tools to put in shadows and hightlights. Ofc im assuming photoshop was used :P

Inyri Forge April 29th, 2007 05:55 AM

Re: Contest WIP
 
:rofl: I'm quite able to make a brick texture without photosourcing it. In any case, I don't plan on doing that. Plus it's not brick, obviously, so using a brick texture would be silly.

Dravaik April 29th, 2007 06:27 AM

Re: Contest WIP
 
well i was using it more as a example obv, coz i dont know what u did, u dont have to go all ''pro'' on me :P lol, but some textures can be used like brick, and look diffrent on models :P its how u use it i suppose.

Mikouen April 29th, 2007 07:00 AM

Re: Contest WIP
 
Photosourcing is never a good idea, since you won't be able to get the texture to fit the skinmap without seriously damaging it. The end result is that your skin will look entirely fugly.

Lightsource April 29th, 2007 11:31 AM

question about sounds
 
I used new sounds in the model that I've submited, and I have recorded them in stereo, but the taunts and other sounds can be heard fine in the game ( in the console game there's an error about the stereo sounds but I can use them fine anyway)... it's just my JA that's going crazy or I need to record them in mono?


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