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-   -   Contest WIP (http://forums.filefront.com/sw-jk3-modding-mapping-editing/310715-contest-wip.html)

Ryo Thorn April 27th, 2007 12:05 PM

Re: Contest WIP
 
Torso and arm textures are TGA, the rest is just excessively bloated high quality high resolution JPG files. The TGA is to add light chrome effects to some of the metallic surfaces, tres-natural.

Inyri Forge April 27th, 2007 12:13 PM

Re: Contest WIP
 
Quote:

Originally Posted by Chaos En3 (Post 3649798)
Yeah so Inyri what I meant is there a program that can easily make the shader for you?

Yes and no. There is ShaderEd. I've never used it, because in my opinion all it does is keep you from learning how shaders work by doing the work for you. I have the same opinion on any program that makes NPC or bot files.
Quote:

And how did you get that texture effect on your entry?
Which one?

Crossbolt April 27th, 2007 08:53 PM

Re: Contest WIP
 
Well, this is as far as I have gotten.

Well, at least design wise. I have already created a wonderful character and past storyline, given him sound bytes and the likes, but as for the actual skinning portion, Nowhere near complete. I believe I am going to be using the Jedi R2 Model though...
I dont know how I am going to finish in time...

segoras April 28th, 2007 01:40 AM

Re: Contest WIP
 
I have two questions:
how many skins have been submit?
are those skins interesting?

The One and Only April 28th, 2007 03:50 AM

Re: Contest WIP
 
Blonde hair ball man? Just kidding, fire is pretty hard to draw. I like the patterning on the hand, not too sure about the mask though.

Chaos En3 April 28th, 2007 07:28 AM

Re: Contest WIP
 
Quote:

Originally Posted by Inyri Forge (Post 3650089)
I've never used it, because in my opinion all it does is keep you from learning how shaders work by doing the work for you. Which one?

On the first post of this topic/thread, the image you posted, how did you get the textures so good? =_=, And I would if I knew how to do shaders the manual way, but then again how would you be able to preview them without going in game?

The One and Only April 28th, 2007 08:33 AM

Re: Contest WIP
 
Err, surely you would want to know how a shader interacts in-game...

^Pirate April 28th, 2007 08:38 AM

Re: Contest WIP
 
Quote:

Originally Posted by Chaos En3 (Post 3651091)
And I would if I knew how to do shaders the manual way, but then again how would you be able to preview them without going in game?

Use ShaderEd.

Mikouen April 28th, 2007 08:56 AM

Re: Contest WIP
 
ShaderEd fails at previewing. It simply can't render all of the elements you'll see in game, so it'll be a relative preview rather than an actual preview.

Inyri Forge April 28th, 2007 09:58 AM

Re: Contest WIP
 
Quote:

Originally Posted by Chaos En3 (Post 3651091)
On the first post of this topic/thread, the image you posted, how did you get the textures so good? =_=, And I would if I knew how to do shaders the manual way, but then again how would you be able to preview them without going in game?

I spent hours working on them. And they weren't all that good. :lol:

As for how many skins have been submitted -- few (which is a good thing, because it means people have been taking their time). I have not looked much at them beyond making sure they abide by the contest guidelines, so I couldn't tell you if they were interesting or not.


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