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-   -   Quick Mapping Question About Doors (http://forums.filefront.com/sw-jk3-modding-mapping-editing/309865-quick-mapping-question-about-doors.html)

DarthJebus05 April 14th, 2007 06:05 AM

Quick Mapping Question About Doors
 
For average sized doors. how big would that be on the GtkRadiant 5 grid?

Omegasigma April 14th, 2007 07:04 AM

Re: Quick Mapping Question About Doors
 
hmm, i just use the player start entity as a reference to my level's scale.

DarthJebus05 April 14th, 2007 06:31 PM

Re: Quick Mapping Question About Doors
 
Ahhh, good idea. Thanks. Another question, where is the Mos Eisley door located? I've been through almost all the textures. (The brown metal door)

DarthJebus05 April 15th, 2007 11:02 PM

Re: Quick Mapping Question About Doors
 
Sorry for double post, but I didn't want to start a new thread.

Now to my question: I make a curved wall but it is to thin and I've tried everything to make it wider. Every grid I use to make it wider, it just makes it longer. Any solution?

Omegasigma April 15th, 2007 11:16 PM

Re: Quick Mapping Question About Doors
 
bespin's door?

Szico VII April 15th, 2007 11:56 PM

Re: Quick Mapping Question About Doors
 
I'm assuming you are using a patch mesh. You cant make that wider. You instead should use 2 patch meshes, one for each side of the door, and another patch mesh on the top and sides to close up the gap.

DarthJebus05 April 16th, 2007 12:45 AM

Re: Quick Mapping Question About Doors
 
Nah, it's actually for a hanger wall. I fixed it by making a brush>prism

DarthJebus05 April 16th, 2007 01:42 AM

Re: Quick Mapping Question About Doors
 
Well damnit. I tried it out ingame, but when I'm in front of the circle wall, 2 metres either way is gone but I can't walk through it. Any help?


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