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Quick Mapping Question About Doors For average sized doors. how big would that be on the GtkRadiant 5 grid? |
Re: Quick Mapping Question About Doors hmm, i just use the player start entity as a reference to my level's scale. |
Re: Quick Mapping Question About Doors Ahhh, good idea. Thanks. Another question, where is the Mos Eisley door located? I've been through almost all the textures. (The brown metal door) |
Re: Quick Mapping Question About Doors Sorry for double post, but I didn't want to start a new thread. Now to my question: I make a curved wall but it is to thin and I've tried everything to make it wider. Every grid I use to make it wider, it just makes it longer. Any solution? |
Re: Quick Mapping Question About Doors bespin's door? |
Re: Quick Mapping Question About Doors I'm assuming you are using a patch mesh. You cant make that wider. You instead should use 2 patch meshes, one for each side of the door, and another patch mesh on the top and sides to close up the gap. |
Re: Quick Mapping Question About Doors Nah, it's actually for a hanger wall. I fixed it by making a brush>prism |
Re: Quick Mapping Question About Doors Well damnit. I tried it out ingame, but when I'm in front of the circle wall, 2 metres either way is gone but I can't walk through it. Any help? |
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