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-   -   Project Zero (http://forums.filefront.com/sw-jk3-modding-mapping-editing/308456-project-zero.html)

Black Hawk 86 May 6th, 2007 05:30 PM

I'll check that tonfa saber but I'll have to make little changes to it 'couse it's for jk2 and I only have jk3 but I think it'll work and if it does I'll make that recoil rod more the way it's supposed to be

Quote:

Originally Posted by Darth Masiaka (Post 3660556)
P.S. Could you release this mod without the blade effect please? Just asking.

What blade effects?

KitsuFox May 6th, 2007 10:52 PM

The Recoil Rod is also held the wrong way. I'm sure you went for functionality, but in reality we don't have those extended handles, and the player should hold the Recoil Rods as Zero does if you want accuracy. Without that bit of accuracy, you've damaged what was there.

And BH, he means the default saber trail. If you honestly MUST have a trail, then make it the sith sword trail.

Darth Masiaka May 7th, 2007 02:35 AM

Quote:

Originally Posted by Black Hawk 86 (Post 3662342)
What blade effects?

I meant just plain saber blades without the mm z "glass like" blades. It doesn't matter though because the mm z blades are growing on me. Sorry for the triple post; I added things as they came to me.

How are the kunai coming along from the zx series? I think they, or the shuriken (giant throwing star), would be the hardest to set how the player holds them.

Darth Masiaka of the long blades.

Black Hawk 86 May 7th, 2007 02:26 PM

Quote:

Originally Posted by KitsuFox (Post 3662811)
The Recoil Rod is also held the wrong way. I'm sure you went for functionality, but in reality we don't have those extended handles, and the player should hold the Recoil Rods as Zero does if you want accuracy. Without that bit of accuracy, you've damaged what was there.

Yes I went for functionality and less clipping that is actually the main reason why I made that extended handle (the clipping) I made other version which is more accurate to original and maybe if I shorten that blade then it won't have that much clipping (amount of clipping is horrible at this point)

Model for shuriken is ready but I'm still thinking that how player holds it or maybe I'll put it as weapon replacement with kunai

as for blade effects I might delete that effects folder but I'm not putting sith sword trail for it seriously look at zero swinging his sword trail is almost like in sw (actually in japanese versions of mmx1-3 it also sounded like lightsaber)

and for plain saber blades: there is "mmx-saber" the original z-saber (I'll make two versions of it: one based on fanart and other from actual game)

I tried to make that custom hud but there are few problems
How can I put it up in left corner and it doesn't function well yet (it shows original hud as white)

Darth Masiaka May 7th, 2007 03:49 PM

Quote:

Originally Posted by Black Hawk 86 (Post 3664364)
Yes I went for functionality and less clipping that is actually the main reason why I made that extended handle (the clipping) I made other version which is more accurate to original and maybe if I shorten that blade then it won't have that much clipping (amount of clipping is horrible at this point)

Do you still have it so that the hilt/handle curves forward? In the gba game the blades rest on the forearm and extend forward, so I think these should too. (your v0.5 had the blade going up like a sword blade at a 90 degree angle to what the gba version is like)

Will we be able to use this online, or just on our computers?

P.S. These links may help with how to hold the shuriken:
LightDisc, Jedi Knight 3 Downloads, Jedi Knight 3 Weapons
"Before Crisis: Final Fantasy VII" Weapons Pack, Jedi Knight 3 Downloads, Jedi Knight 3 Weapons

Throwing knives:
Knife, Jedi Knight 3 Downloads, Jedi Knight 3 Weapons
Lini's Sabers, Jedi Knight 3 Downloads, Jedi Knight 3 Weapons (look at the saber claw, maybe make it look like the blades are between the player's fingers)

Darth Masiaka of the long blades.

Black Hawk 86 May 7th, 2007 10:23 PM

Well I have every version of it that I've made but here is picture of that original recoil rod wielded by zero

And as you see those blades are longer towards elbow and shorter from hitting end but if I turn it around it won't have that much clipping

Has anyone seen Hainu? I'd like to know how is that zero model going

I added chrome shader to z-saber but I didn't like it, it was actually too shiny like mirror so I'll have to find other shader for it

cdmanjak May 8th, 2007 01:37 PM

speaking of mr zero any update on the zero model :D

Darth Masiaka May 8th, 2007 06:41 PM

In the gba game zero turns the weapon around, and then back when he attacks. Either that or the weapon extends forward when he attacks. Both are impossible in this game, so free reign! Do, please turn it backwards- or better yet, make both (offensive and defensive versions). I would love to use the normal version in my left hand and the backward version on the right. I saw a crystal shader somewhere, I'll post the url when I find it. Then you can ask the author to use it, if you want it.

Darth Masiaka of the long blades.

Black Hawk 86 May 9th, 2007 02:24 AM

Quote:

Originally Posted by cdmanjak (Post 3667220)
speaking of mr zero any update on the zero model

Dunno haven't seen hainu around and he/she's doing it

Quote:

Originally Posted by Darth Masiaka (Post 3667748)
In the gba game zero turns the weapon around, and then back when he attacks. Either that or the weapon extends forward when he attacks. Both are impossible in this game, so free reign! Do, please turn it backwards- or better yet, make both (offensive and defensive versions). I would love to use the normal version in my left hand and the backward version on the right. I saw a crystal shader somewhere, I'll post the url when I find it. Then you can ask the author to use it, if you want it.

Darth Masiaka of the long blades.

In my opinion it extends forward but it doesn't matter
I think I'll just turn it around couse other has too many clipping issues and I don't like clipping (clipping=bad mod) and I believe that I don't need crystal shader but thanks anyway.

KitsuFox May 9th, 2007 03:14 PM

Having the Recoil Rods backwards would be awesome. Why? I think it'd look AWESOME with the regular animations.


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