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-   -   Project Zero (http://forums.filefront.com/sw-jk3-modding-mapping-editing/308456-project-zero.html)

CrashmanX August 4th, 2007 06:52 PM

ok by light i mean Lightweight so he can like float around and ZeroMan was my idea of Zero as a robot master Just an idea Doesnt exist

Falkener August 5th, 2007 02:57 AM

Quote:

Originally Posted by darthdumbo (Post 3837634)
That effect wasn't from a shader, it was from the .sab file(I like to poke around pk3s. Sue me).

Well you poked around pk3s without any understanding of shaders.

Quote:

models/weapons2/saber_nunchaku/saber_w
{
surfaceparm nonsolid
surfaceparm nonopaque
q3map_material SolidMetal
q3map_nolightmap
q3map_onlyvertexlighting
q3map_novertexshadows
// cull twosided
{
clampmap models/weapons2/saber_nunchaku/saber_w
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
tcMod rotate 1000
Good day.;)

Darth Masiaka August 11th, 2007 08:03 PM

All this is a bit too technical for my taste, but seem to be things that would help the mod.

Black Hawk 86 August 12th, 2007 04:17 AM

Quote:

Originally Posted by Falkener (Post 3837140)
Heyy Hawk.
I've been following this project for a while now..
Just some constructive criticism.

The models I have to say are pretty awsome..
But what just bothers me is the 'flowy' looking texture.
I mean, zero's saber in the reference pic of him dashing forward is quite glassy and transparent, not with a 'flowy-laser' look..

It should be glassy and a slightly flat colour like..
the trails of this.
Whiteless Saber, Jedi Knight 3 Downloads, Jedi Knight 3 Weapons
And.. i think these trails could also be used. Just my opinion.
As for the shield boomerang..

I noticed in that TMNT model pack that was released the nanchaku had a shader that made it appear to be spinning all the time.
Wonder if that could work out?

And lastly, the chain rod.
i'm sorry, but in my point of view it just doesn't seem to fit in.
This is because the chain rod was a flexible chainy weapon, not a standing one like a saber..

I don't know. It's all up to you.
Thanks.:)

Okay I'm back

I'm using that rotating shader in shield boomerang and about chain rod, I'll make it as grable(?) hook later

I'm not going to change trail but I might change blades textures

school starts next week so then I'll have more free time to do weapons and others, I'll also try to learn animating so I might make new weapon style (rods) but that'll be lot of work 'couse I'd have to change every move there is in desann (or tavion) style

oh also lightman would be good but zeroman: never

but in tc (if that'll ever be made) you have to fight against zero at some point of game

cdmanjak August 17th, 2007 04:47 AM

has the mod died? if so thats kinda annoying

«JSU»GreeŠ August 18th, 2007 11:31 AM

How is Progression with this mod for i am very intersted for i love The Rockman Universe Would love to see some updates too if u wouldnt mind ^^

Black Hawk 86 August 20th, 2007 12:56 AM

No this mod isn't dead, I've had other things to do (like organizing metal festival) so I haven't had much time.

I'll start working soon

iZero August 20th, 2007 02:07 AM

Wooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oow
Can we get some screenies?

cdmanjak August 20th, 2007 04:34 AM

Metal festival awesome!

Black Hawk 86 August 20th, 2007 08:43 AM

yeah it was in finland last weekend

I started finishing weapons that I've made long time ago so soon you'll se new pics.

I'll also make elpizos? saber

cdmanjak August 20th, 2007 09:18 AM

btw where the hell is the zero model!

CrashmanX August 20th, 2007 11:42 AM

good question...... and wat bout X we NEED him lol

cdmanjak August 20th, 2007 02:44 PM

hainu was making em i last recall and i think he finished em hawk have you contacted him?

KitsuFox August 20th, 2007 03:41 PM

The thing is, I don't think the models are going to be released until the entire thing is finished.

I'd group the weapons and models separate.

sadmanZERO August 20th, 2007 05:27 PM

Wow, I am looking forward to this mod! But just a minute with the Recoil Rod! (That's the one from Zero 3, yes?)
Well, reading through this thread, (admittedly, I did not read it all) the last screenshot I have seen of the Recoil Rod has a very awkward position. I would suggest using a custom default stance for them as well as adding "attatchedToWrist 1" (forgive me if that's an invalid one, it's been awhile since I've coded) to the .sab (correct me if that's not it) file so that it is in a more "proper" stance. I would also suggest making both a Backhand and Forward-Facing version of the Recoil Rod, to be more realistic.
Just my two-cents.

Darth Dumbo August 20th, 2007 08:20 PM

Sadman, the code is "boltTowrist", and I agree with putting the recoil rod backwards. I have never played any of the Mega Man games but judging from the pic of Zero with said weapon, it would look more accurate if it was held backwards. But the downside to that is that it would be more for show then as an actual weapon.

sadmanZERO August 21st, 2007 05:04 AM

Considering how it is now, I really don't think it being used as an actual weapon is really an option. The model just doesn't seem good for it.

Black Hawk 86 August 23rd, 2007 08:05 AM

It would look like sh*t if I'd put "boltTowrist" in recoil rod 'couse arm would still move

I'll release soon more weapons from this mod (maybe everyone I've made so far) so then you'll see how that recoilrod (and others) work ingame.

BattleGroupOmega August 23rd, 2007 10:53 PM

The anticipation is killing meh!

KitsuFox August 24th, 2007 10:26 AM

Be warned: All we may see out of this are weapons.

«JSU»GreeŠ August 24th, 2007 05:43 PM

Noes Ur Warning is teh fail I would love to see this come all together >.> <.< Never Say Never... Or prepare to die!

CrashmanX August 24th, 2007 07:56 PM

NEVER GIVE UP NEVER GIVE IN lol thats what i always say DONT QUIT ON US NOW *runs in other room and puts on darth vader Voice changer helmet* *runs back in* NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOO

cdmanjak August 25th, 2007 04:53 AM

uh haniu ddi finish most of his models he just hasent released them... yet

CrashmanX August 25th, 2007 07:18 AM

oh still FINISH cause Yavin is Annoying the SH!T out of me

«JSU»GreeŠ August 29th, 2007 07:58 PM

o.O Just checking in to see how this is coming together... and May i see some results if u dont mind ^^ and if i can help plz ask i have nothing better to do ^^

BattleGroupOmega August 30th, 2007 12:27 PM

Z Saber, Jedi Knight 3 Downloads, Jedi Knight 3 Weapons

Project Zero, Jedi Knight 3 Downloads, Jedi Knight 3 Weapons

The first weapon mods that BH released.

Darth Masiaka September 1st, 2007 02:57 PM

If the recoil rod was given an invisible blade in front with a visable trail, and the "real blade" was across the arm, then it would be authentic and functional.
(off topic)
PS. I'm on a Wii.

Black Hawk 86 September 3rd, 2007 12:11 PM

I'll release work so far completely and then I'll take break from doing this 'couse I have other things to do right now

cdmanjak September 5th, 2007 06:47 AM

where the hell is hanui

katanamaru September 6th, 2007 12:38 PM

Hey Black Hawk, if you go over to massassi temple, SavageX has posted some new work recently. The work is not related to zero, but he did make a zero model and harupia model a while back. I know someone is making a model for this pack, but he may help you out with something or just might be interested in hearing about this. Couldn't hurt to check.

KitsuFox September 6th, 2007 03:49 PM

Recently? I saw nothing. I don't think he'll just hand out those Megaman models at all. Period.

cdmanjak September 8th, 2007 07:33 AM

-_- optimistic arent we

KitsuFox September 8th, 2007 08:25 AM

Absolutely. ^.^

Well, feel free to contact him anyway. I'm just expressing my doubt.

I'm surprised, though. A whole thread and no one's going to try building a Z-Saber (X series) as a lightsaber? You wouldn't need a fancy blade. It'd really soothe some of the insane Zeroholics. And there's plenty of references for it.

Black Hawk 86 September 8th, 2007 08:44 AM

Do, Did, Done.

I'll make another as well 'couse the one I made is based on fan art (some picture I found from net)

Black Hawk 86 September 12th, 2007 11:52 AM

I'll check problems on few weapons and make one or two more, then I'll release all weapons, after that I'll start making menu and animations.

also hainu sent me e-mail and his zero model but I haven't had time to check it yet (no it's not in-game) but when I've seen it I'll need someone to put it in-game (and possibly weigh it)

«JSU»GreeŠ September 12th, 2007 12:59 PM

ZOMG That just made my day may we see a Pic... if u dont mind?

KitsuFox September 14th, 2007 10:45 AM

Quote:

Originally Posted by Black Hawk 86 (Post 3920527)
also hainu sent me e-mail and his zero model but I haven't had time to check it yet (no it's not in-game) but when I've seen it I'll need someone to put it in-game (and possibly weigh it)

Weighing it and rigging it are pretty much implied when you put something into JA as a player model.

I've got all my Megaman X games at the ready, I can get Zero Quotes at will.

Darth Masiaka September 16th, 2007 01:51 PM

I am excited about the player models, but I can't wait for the recoil rods.

Black Hawk 86 September 18th, 2007 02:16 AM

weapons work fine, I'll make elpizos saber and finish few other, after that I'll remove few weapons and rename others

(remove list)
chainrod
elemental sabers

Black Hawk 86 September 26th, 2007 11:17 AM

so elpizos saber model is ready, and I'll have to change those names

also I found out that not all weapons work in sp so I'll have to correct that

I found small problem from this: menus and other doesn't work at all anymore I already removed custom menus from pk3 but it doesn't even show original menu anymore so I'll have to check what is wrong with that (and no custom menu isn't ready, it has only few backround pictures)

I'm not hurrying with this at all so have patience like you've had so far

iZero September 26th, 2007 02:36 PM

Good work, NOW BOW TO MY SIG!

«JSU»GreeŠ September 27th, 2007 01:56 AM

No wai Nultma, my sig > yer sig ^^

iZero September 27th, 2007 05:41 PM

Yeah it's coolies too

Black Hawk 86 October 27th, 2007 04:03 PM

WTF has been going on while I was away from here?

anyway, probably most of you think that this mod is dead and buried six feet under but It's not, yet...

I'll finish weapons and release this.

I made that elpizos saber and now I'm finishing others, although not nearly as high speed as when I started this, also Megaman cataclysm will come out but not for jka, I'll make it as RPG with game maker

it also seems that I won't get anyone to make player models so you'll have to satisfy with weapons pack that'll be quite big.

Also I've lost my jka cd so I can't test any of these weapons anymore so I'll need someone to test them for me

KitsuFox October 27th, 2007 05:07 PM

I think the Player Model request would've gone through...

...Had you not hoarded the models all to yourself.

cdmanjak October 28th, 2007 06:54 AM

great thanks for nothing

KitsuFox October 28th, 2007 12:17 PM

...At this rate it's just going to be "another boring weapons pack with nothing special".

Ailin October 28th, 2007 12:25 PM

Quote:

Originally Posted by cdmanjak (Post 4003318)
great thanks for nothing

hahahaha i laughed so hard of this

and indeed kitsu ur right

katanamaru October 30th, 2007 01:10 PM

I can live without the playermodels. I hope that the weapons will be a little better than the first pack. The main problem to me was the scale of the weapons seemed way off. I would rather see a few of the melee weapons with correct scaling and good skins then get shoody versions with chain rod and such.

Black Hawk 86 October 30th, 2007 11:59 PM

Quote:

Originally Posted by KitsuFox (Post 4002510)
...Had you not hoarded the models all to yourself.

Weapon models only, Hainu was supposed to make player models and I was going to make new animations but I never learned how, also my custom menu stopped working although it had only new pics.

but now I can't test any of my weapons or other mods 'couse I lost cd


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