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-   -   Project Zero (http://forums.filefront.com/sw-jk3-modding-mapping-editing/308456-project-zero.html)

Ryo Thorn May 16th, 2007 04:41 PM

Okay, sadly, I don't think the impact effects would work in MP, just giving you a heads up on that. Sorry 'bout that. I mean if you like them working in SP that'd be all well and good, but who actually plays SP, right? haharuhar.

Black Hawk 86 May 18th, 2007 04:59 AM

Well I play mainly sp 'couse I dont have internet connection at home :D

KitsuFox May 18th, 2007 02:08 PM

I, personally, think having all the Element sabers in one pack would be terror for anybody who has a bunch of other sword mods.

I suggest, then, you should make a separate PK3 for each individual element. Same weapon, different element. It'd reduce the chance of having "too many sabers" (if you have more than a set amount of sabers, the default sabers will not load).

And I thought we'd resolved the saber trail issue? I just want to know why you insist on having default saber trails, making it look so much less refined and more a 3-minute sab file job with sound code copy+pasted & modified from some other guy's sab file. I avoided the saber trails when you wanted help with stuff like that, yet I don't see why you chose to have them.

There's no real way to change saber trails without changing all the saber trails in the game, though, so that's the only issue that can't be dealt with.

DemonCloud May 18th, 2007 06:19 PM

you can always look on the list that comes up when you have too many sabers

Darth Masiaka May 18th, 2007 07:22 PM

I think that the saber trail for sabers without a white core looks just like the trail from MMZ. And how do you do what DemonCloud is proposing?

KitsuFox May 19th, 2007 06:25 AM

Quote:

Originally Posted by DemonCloud (Post 3687269)
you can always look on the list that comes up when you have too many sabers

THat's exactly what I'm afraid of. Those of us who have a lot of sword mods will end up not being able to use the base sabers (which are REQUIRED on most servers as most servers don't carry so many swords) and instead being stuck with the Stinger (A Reborn's saber). But there's no telling as to what could happen if that couldn't be loaded.

DemonCloud May 19th, 2007 08:08 AM

lol
i meant the list that comes up in the console then just do saber1 for single and do single 2 if you want an dual, with the sabers name of course

Darth Masiaka May 19th, 2007 07:18 PM

If cheats aren't enabled then all that will happen is that your command will end up being sent to everyone as a message through the chat function.

Black Hawk 86 May 20th, 2007 10:50 AM

Okay I'll put elementals in their own .pk3 and maybe I'll put also other weapons in separate .pk3 (mmz.pk3 mmx.pk3 etc..) and as for saber trail I already removed that gfx/effects/sabers folder so now it uses normal trail but I might add it in separate .pk3 and I'll also put that custom menu and hud in separate .pk3

now I started making weapons from original megaman series I found great ref. pics from megaman & bass game when you pick up every cd there is to find

I also started collecting/writing megaman story that I'll add in separate .pk3 also (story from mm1-8 to mmx1-? and mmz1-4 and mmzx1-? so there will be huge info about megaman universe)

Darth Masiaka May 20th, 2007 11:08 AM

How about a separate .pk3 for the HUD?

Black Hawk 86 May 21st, 2007 09:47 AM

yeah that also gets own .pk3

I'd like to know how is zero model progressing

KitsuFox May 21st, 2007 06:27 PM

I don't think it -is- progressing.

To be honest, I've lost all hope in a Zero model. Only way we'd ever get one is if someone rigged it theirselves.

I can't texture map worth crap, so there's no chance of me making it from that guy's other model.

Darth Masiaka May 21st, 2007 07:12 PM

To be honest, I don't really care that much about a zero modeled character. I just want the recoil rods. I love the MMZ gba games and even MMZX, but the characters don't excite me. The weapons do. I would be interested in a Zero bot to bash around.

hainu May 21st, 2007 08:25 PM

sorry,I was making another models.
http://img476.imageshack.us/img476/7205/4tenki6.jpg

there is no user of gmax script, I think.
I'll try it with xsi.

Please wait patiently.

Black Hawk 86 May 21st, 2007 11:00 PM

Sorry for rushing you Hainu.

Could you also make original megaman for this mod (I'll start doing it myself but I'm not that great in doing player models if I manage to do that then I'll do megaman X also)

and I'll think about changing project name to project megaman or something 'couse there is weapons from almost every series

Quote:

Originally Posted by KitsuFox (Post 3692601)
To be honest, I've lost all hope in a Zero model. Only way we'd ever get one is if someone rigged it theirselves.

I think we'd already have working zero (the one souz made) but I told eclypse to forget about weighing it 'couse hainu made better model for zero

hainu May 22nd, 2007 01:13 AM

Quote:

Originally Posted by Black Hawk 86 (Post 3693013)
Could you also make original megaman for this mod (I'll start doing it myself but I'm not that great in doing player models if I manage to do that then I'll do megaman X also)

ok, If you doesn't care by such a quality:)
Will you make mega-buster?

Black Hawk 86 May 22nd, 2007 03:27 AM

megaman ain't megaman without his buster so yeah I'll make it

I'll start making megaman model today when I get home and well you can do your version of it :D

after that it's easy to make protoman and possibly few robot masters (cutman and iceman are similar to megaman)

Kinda funny how this mod is now 'couse in start I was just going to make z-saber. Now this is pretty huge mod with soon almost 30 weapons custom hud, Menu, player models and info about megaman universe of course player models and menus aren't ready and weapons aren't ready (atleast not all of them) hud needs some modifications and there are other things to do (maybe I'll start learning mapping next and deside to do few maps for this mod also like hunter hq, resistance base, neo arcadia core, dr. lights lab ,boss fight arena. or then not It might get a little too big in that case)

in other news:
Omegasword = done
Knightmans flail = done
model-z blade = WIP (I've been lazy, model is ready but I haven't put it in game)
still wondering about those phantoms weapons
and finally trying to get every cd in megaman & bass game to get good pics. for original mm weapons (cutmans cutter, knightmans flail, yamato mans spear, metalmans weapon etc.)

so in short when this'll be ready (somewhere before hell freezes over :D ) it'll be huge (and chopped in parts incase someone doesn't want it all)

sithlord6 May 22nd, 2007 08:39 AM

[sarcasm]Geez, that Black Hawk guy sure is lazy.[/sarcasm]
Good gravy, you're gettin' a lot done!

BattleGroupOmega May 22nd, 2007 03:40 PM

Lol, this "Project Zero" might just become x-buster for JKA

(i could never get the x-buster mod for q3a to work for me >_>)

I wisht there was something i could help with, but im not savvy in the way of modeling...i can just root from the sidelines, i guess



....go team...

KitsuFox May 22nd, 2007 04:43 PM

XSI is the way to go. I've thought about using Eclypse's tutorial to try and practice rig some models ripped from other games that I have.

BattleGroupOmega May 23rd, 2007 08:02 AM

I can't code either. Dont worry, i make a good cheerleader


plus i wouldnt have time anyway

BattleGroupOmega May 23rd, 2007 08:04 AM

How'd my post get up there?

Darth Masiaka May 23rd, 2007 09:42 AM

CCCCCOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLL!!!!! !!!!!!!!!!!
I want them now! I can barely wait. Don't skimp on quality on account of this southern boy's impatience though.

Black Hawk 86 May 23rd, 2007 11:09 AM

Quote:

Originally Posted by BattleGroupOmega (Post 3694114)
I wisht there was something i could help with, but im not savvy in the way of modeling...i can just root from the sidelines, i guess

well if you know how to make scripts and coding then welcome to the group

still 'bout 50 cds missing in that game (megaman & bass)

I'll have to ask permission from MMHP: The Mega Man Home Page to use their writings about mm games 'couse there is pretty much information about mm games

when I get more weapons done I'll post new pics

Black Hawk 86 May 24th, 2007 12:34 AM

Just wait patiently like all others :D

oh and battlegroup "cheerleaders" are needed always so thanks for support

hainu May 24th, 2007 06:23 AM

ok, modeling is done.
http://img236.imageshack.us/img236/2034/pyunpakn6.jpg

It is completed when I draw texture next.
here is incomplete model.(not playermodel,this is 3ds,lwo,and mqo)
ttp://tup.is.land.to/cgi-bin/1upload/src/sage1_0593.zip.html

I think that I'll do retexturing for zero. Please wait patiently:)

Quote:

Originally Posted by KitsuFox (Post 3694248)
XSI is the way to go. I've thought about using Eclypse's tutorial to try and practice rig some models ripped from other games that I have.

yes, the reason why I decided xsi is that there is his tutorial.

Black Hawk 86 May 24th, 2007 10:50 PM

Harpuia looks great.

I'm going to canoe trip this weekend so no updates at this weekend

Darth Masiaka May 25th, 2007 07:31 PM

Sounds fun! Canoeing I mean. I can't wait for the updates. This is the single most awesome mod that I hav seen for JA exept for KotF: KNIGHTS OF THE FORCE TOTAL CONVERSION OF JEDI KNIGHT SERIES.

stikk May 25th, 2007 07:54 PM

:rolleyes:

You might not have heard. KoTF is a scam, and a illegal one too (What scams are legal?).

Darth Masiaka May 25th, 2007 08:04 PM

How's that??!!? I was just about to go see if I could download 2.0. What's up with it? Tell me at my new thread: http://forums.filefront.com/sw-jk3-o...ml#post3699056.

Unsunghero May 25th, 2007 09:00 PM

If you do make the buster, I suggest replacing the demp2

KitsuFox May 26th, 2007 06:57 AM

No, our only chance would be to replace the Blaster Pistol. Replacing the DEMP2 with the Buster wouldn't work, because Megaman does not always fire thunder shots.

Besides, the way this is looking, we should have Zero's gun first. That'd work nicely for a Blaster Pistol replacement.

Unsunghero May 26th, 2007 10:23 AM

You can always change the effects you know... And besides, if you did the blaster then it would be weak, even if the shots would be more acurate to the games.

KitsuFox May 26th, 2007 11:15 AM

Change the effects, yeah. But the actual effect of the weapon? Nope.

Darth Masiaka May 26th, 2007 07:00 PM

I say that all weapons should be replaced with new effect. They could have different colors to indicate which one they are. The the player could have all elemental effects.

Darth Masiaka May 26th, 2007 08:32 PM

I meant in the earlier post that all weapons should be replaced with the buster shot. Each one could be a different element and have a colored section on the side denoting which effect it has. Ex: A blue bar on the side means ice, and that it replaced the demp. A red bar is fire, and replaced the rocket launcher.

Sorry about the unclearness on the last post; I was hyped up on caffeine.

Black Hawk 86 May 27th, 2007 10:37 AM

I'm back and had fun

I'll make few more weapons and put more screenies when they are ready

cdmanjak May 28th, 2007 01:24 AM

can you finish the models before you move on to guns? lol im so wanting the zero model any update? sorry to be a bother

Black Hawk 86 May 28th, 2007 01:47 AM

Hainu makes all player models and I'll make weapons.

I'll make all melee weapons before starting to make busters
for different busters I'll just recolor them to represent other weapons (blue = bryar pistol, green = demp2, red = E-11 blaster rifle etc.) I'll have to think more about these colors and this thing would be for mega-buster (M-buster) and for x-buster

as for zeros buster from mmz-series I'll only make one and that might replace bryar pistol

kimura-san May 28th, 2007 04:16 AM

WHER EIS THT BLACK GREY FOX MODEL????:eek:

omg i want it, lol please terll me wher ei can find it.

hainu May 28th, 2007 05:35 AM

Quote:

Originally Posted by cdmanjak (Post 3702760)
im so wanting the zero model any update?

I'll remake zero after X:)
It doesn't take much time, I think. But, rigging will after X,zero,and pantheon's modeling.

I finished harpuia, and I making X now.
http://img513.imageshack.us/img513/7093/pyunpa2xv8.jpg
BH86 or anyone, Which should I make, with buster or without buster?

"with buster, and replace weapon makes invisible"...is my idea.

Black Hawk 86 May 28th, 2007 11:51 AM

without buster 'couse I'll make buster for him. I might actually make many busters for X 'couse he has many armors.

Could you also make one of his armors?

I was thinking that is it possible to make effects when changing weapons like bright flash of light or something.

Quote:

Originally Posted by kimura-san (Post 3702946)
WHER EIS THT BLACK GREY FOX MODEL????:eek:

omg i want it, lol please terll me wher ei can find it.

Force Recon (Original Concept), Jedi Knight 3 Downloads, Jedi Knight 3 Others
there

hainu May 29th, 2007 06:44 AM

Quote:

Originally Posted by Black Hawk 86 (Post 3703486)
without buster 'couse I'll make buster for him. I might actually make many busters for X 'couse he has many armors.

Could you also make one of his armors?

hmm, it's difficult to make armors because it takes too much time.
but,I'll think about it.

By the way, it is copy X:)

Omegasigma May 29th, 2007 08:21 AM

So whos going to make the megaman theme'd stage? i'm currently busy with alot on my "to do" list i was planning to make the highway stage from mmx1 or something like it, but haven't the greatist clue on how to approach it yet

Black Hawk 86 May 29th, 2007 09:01 AM

Quote:

Originally Posted by hainu (Post 3705163)
hmm, it's difficult to make armors because it takes too much time.
but,I'll think about it.

By the way, it is copy X:)

In that case I'll try to make x from mmx series after megaman is ready

and about the mapping: I dont know anything 'bout it so welcome to the group Omegasigma if you're interested

I'll try to make scetch for that highway map and few other maps also (like hunter hq, and resistance base from mmz 1) if I manage to make it in gmax then I'd think it would be great use for you

Maybe it would be best if higway map would be race map (although then I'd have to make new vehicles for it also)

Unsunghero May 29th, 2007 09:26 AM

Quote:

Originally Posted by KitsuFox (Post 3700056)
Change the effects, yeah. But the actual effect of the weapon? Nope.

You were saying?

I know they aren't the correct megaman colors, just an example.

Black Hawk 86 May 29th, 2007 11:53 AM

maybe it's not necessary to change effects of weapon (except maybe bryar pistols) 'couse megaman shoots many kinds of projectiles (from needles to time stopper and from snakes to gravity manipulation) but maybe visual effects could be altered a little but not much

BattleGroupOmega May 29th, 2007 04:36 PM

I would think that the EMP gun would make a good Electric Spark, from MMX1

Think about it, he shoots an electric ball that splits on the wall, and his charge shot makes electricity shoot from around him.

I dont know if you can change the EMP gun to make the primary split on contact with a wall, or make the secondary maybe just come from the gun (i dont know how scripting weapons works in JKA, but i assume it's not as versitile as it is in GMod for Half-Life 2). But yea those are my suggestions

Omegasigma May 29th, 2007 05:34 PM

modeling anythign in gmax will help out alot

Black Hawk 86 May 30th, 2007 11:13 AM

Quote:

Originally Posted by BattleGroupOmega (Post 3706069)
I would think that the EMP gun would make a good Electric Spark, from MMX1

again: It's not necessary to change effects of weapon, visual effects could be altered but not real effect of weapon 'couse megaman shoots many kinds of projectiles.

I'll try to model few maps with gmax (just simple scetch) when I'll find time

I'll be starting my summerwork soon so then I don't have much time to do anything else so this mod will be ready probably after X-mas

but now I'll have to start celebrate my girlfriends graduation so I'll be wasted in 'bout two hours :beer::smokin::beer::sleep:


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