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Re: Project Zero someone asked for a shader? DELIVERY. Okay a bit lame. But still. The basic code is: models/weapons2/Saber_z-saber/saber_wb { q3map_surfacelight 1 surfaceparm nonopaque { map models/weapons2/saber_z-saber/saber_wb.tga blendFunc GL_ZERO GL_SRC_COLOR tcMod scroll 0 1.5 } } Really simple, that makes it transparent and scroll rather fast. It behaves how I like ingame, so I'm happy with it. You can control the ammount of transparancy yourself by how much alpha you put in the TGA. I'll start on that boomarang shield tomorrow. I can make things spin around too, so it shouldn't be much of a problem. |
Re: Project Zero That's great, how about glowing? what do you think are those blades long enough now or too long? I think that triple rod might be just a little too long and I'll have to mess a bit with chainrods sab file it does way too much damage (8 blades to make trail look nice) I forgot to take screenies again so everyone could see those longer weapons but I'll take them for tomorrow I also started making new menus but haven't even tried making new hud so I still want pictures of those melee weapons so if anyone has or knows where to find please tell me |
Re: Project Zero As far as I can tell the weapon blade lengths are just fine. The glowing I'm still working on, I'm not entirely sure how to do it yet. Something about a glowmap from what I can remember. I tried surface light and that did nothing at all really. |
Re: Project Zero thanks about those shaders they worked perfectly I added them in every weapons and made new one leviathans spear from mmz (earlier was from zx) so here is pictures of those weapons with shaders thank you again Ryo Thorn (you got yourself in readme) I'll make that soul reaver for you so it's equal trade (I've been watching anime) but those pics. Here they are: Spoiler: Spoiler: Spoiler: Spoiler: Spoiler: Spoiler: Spoiler: Spoiler: About that glowing thing I think it has something to do with alpha channel and that so there actually should also be that .tga file I tried to make it glow yesterday but it didn't work |
Re: Project Zero this is directly from shader tutorial models/players/visor/ase \\ This is the shaders name - it is the same as the path to the texture it is assigned to { \\ { brackets represent the start and end of the shader - indented { brackets represent each stage. { map models/players/visor/aze_g.tga \\ This is the glowing effects image, the lowest stage in the shader. rgbGen identity \\ This command tells the engine to ignore lighting effects on this stage - making it "glow" } { map models/players/visor/aze.tga \\ This is the upper stage or the shader - the actual skin. blendfunc blend \\ This sets the blending mode to use the transparency of the alpha map. rgbGen lightingDiffuse \\ This tells the engine to use lighting effects on this layer. } } I'll try using that and there are few weapons that has sort of a "gem" in them it would look awesome if they would kinda pulse that light they are colored to So there is another thing to chew |
Re: Project Zero Ah sure, no problem. It was actually really easy, I just had to get off my ass to do it. That's the problem with everything these days. Also, as far as I know that shader component won't emit light, only look as if it were having light shined on it. I could be mistaken though. Also, you know a chrome\specular shader on the handles\rods would be stunningly amazingly awesomely devilishly cool. They look more or less like plastic right now. |
Re: Project Zero Nice Job :D look neat |
Re: Project Zero You'r right they'd look cool and you were right about that shader too it didn't look good actually it seemed to me that it didn't do anything so could you post me what you have manage to do this far I started on soul reaver but I still don't have permission to use that other (that cloud_guy made) I also need hand/arm to make that circling thingy in raziels arm. at this point it actually looks like sh*t so I have to adjust it little |
Re: Project Zero Okay after little search I managed to find more weapons in zx series there is actually two z-saber one for z-form and other for zx-form here is picture Spoiler: and here is other weapon(s) I found Spoiler: and finally those zero series guardian weapons Spoiler: So I'll make these too. It seems that this is going to be one big weapons pack with (hopefully) characters to wield these weapons (and custom hud + Menus) I'll probably take a small "vacation" from this project after I get full shaders from ryo thorn but before that "vacation" I'll send 3 weapons to filefront so I'll let this community to deside which three |
Re: Project Zero Welp, first off. Zero took his helmet off? What madness is this? He's just not zero without his gaudy looking helmet! Second, still don't know how to make it glow yet. If *anyone* does know, *please* just tell us. |
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