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btw where the hell is the zero model! |
good question...... and wat bout X we NEED him lol |
hainu was making em i last recall and i think he finished em hawk have you contacted him? |
The thing is, I don't think the models are going to be released until the entire thing is finished. I'd group the weapons and models separate. |
Wow, I am looking forward to this mod! But just a minute with the Recoil Rod! (That's the one from Zero 3, yes?) Well, reading through this thread, (admittedly, I did not read it all) the last screenshot I have seen of the Recoil Rod has a very awkward position. I would suggest using a custom default stance for them as well as adding "attatchedToWrist 1" (forgive me if that's an invalid one, it's been awhile since I've coded) to the .sab (correct me if that's not it) file so that it is in a more "proper" stance. I would also suggest making both a Backhand and Forward-Facing version of the Recoil Rod, to be more realistic. Just my two-cents. |
Sadman, the code is "boltTowrist", and I agree with putting the recoil rod backwards. I have never played any of the Mega Man games but judging from the pic of Zero with said weapon, it would look more accurate if it was held backwards. But the downside to that is that it would be more for show then as an actual weapon. |
Considering how it is now, I really don't think it being used as an actual weapon is really an option. The model just doesn't seem good for it. |
It would look like sh*t if I'd put "boltTowrist" in recoil rod 'couse arm would still move I'll release soon more weapons from this mod (maybe everyone I've made so far) so then you'll see how that recoilrod (and others) work ingame. |
The anticipation is killing meh! |
Be warned: All we may see out of this are weapons. |
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