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SW:JK3 Modding, Mapping and Editing
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Old July 13th, 2007   #241
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that would be one of castle bosses but I'm looking totally new robots that hasn't been done yet

"Megaman: Cataclysm" would be name of TC and I thought that I'd put four old robot masters (I decided them already 'couse I already made weapons for them) and four totally new ones, use your imagination people.

of course there would be more old robots than those four but they'd be in wily's and Zeros castle

When I finish synopsis I'll put it here (under spoiler tag 'couse there would be short version of story and that would be huge spoiler to someone who doesn't want to know story yet)

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Last edited by Black Hawk 86; July 13th, 2007 at 11:45 AM.
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Old July 13th, 2007   #242
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sorry for double post,

I'll start concentrating more on "project zero" after that synopsis is done so I'm not going to do anything about "megaman: cataclysm" until "project zero" is finished

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Old July 14th, 2007   #243
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Quote:
Originally Posted by Black Hawk 86 View Post
dragon tool link is down and I couldn't find it with google (atleast I couldn't find it week ago)
New link for Dragon Animation Tool version 0.7:

http://www.mt-wudan.com/dragon/Dragon_0.7.0_beta.zip

Its what I've found anyway, for what its worth, since the Master Sticky one is down.
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Old July 14th, 2007   #244
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ok how about Lightman? or Blizzardman? or mayber ZEROMAN?

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Old July 17th, 2007   #245
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Quote:
Originally Posted by Eclypse View Post
New link for Dragon Animation Tool version 0.7:

http://www.mt-wudan.com/dragon/Dragon_0.7.0_beta.zip

Its what I've found anyway, for what its worth, since the Master Sticky one is down.
thanks I'll have to start learning animations now

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Old July 19th, 2007   #246
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Originally Posted by {L.O.W}Light{Rank} View Post
ok how about Lightman? or Blizzardman? or mayber ZEROMAN?
do you mean lightman as weight or as brightman ('couse brightman and blizzardman are old robot masters if I remember correctly blizzardman was in mm6 and brightman is mm4) and about: zeroman wtf?

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Old July 19th, 2007   #247
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i checked google to see who zeroman is and its a superhero but has nothing to do with the megaman series at all

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Old July 31st, 2007   #248
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I just got back home from an extended vacation and, I cannot wait for the weapons to be done! Keep posting people. I'll go into Megaman withdrawal if you don't!!!!!!!!!!!!

P.S. Is Gravityman an existing 'bot? If not, he's an idea for the tc.
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Old August 3rd, 2007   #249
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Heyy Hawk.
I've been following this project for a while now..
Just some constructive criticism.

The models I have to say are pretty awsome..
But what just bothers me is the 'flowy' looking texture.
I mean, zero's saber in the reference pic of him dashing forward is quite glassy and transparent, not with a 'flowy-laser' look..

It should be glassy and a slightly flat colour like..
the trails of this.
Whiteless Saber, Jedi Knight 3 Downloads, Jedi Knight 3 Weapons
And.. i think these trails could also be used. Just my opinion.
As for the shield boomerang..

I noticed in that TMNT model pack that was released the nanchaku had a shader that made it appear to be spinning all the time.
Wonder if that could work out?

And lastly, the chain rod.
i'm sorry, but in my point of view it just doesn't seem to fit in.
This is because the chain rod was a flexible chainy weapon, not a standing one like a saber..

I don't know. It's all up to you.
Thanks.

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Old August 4th, 2007   #250
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Quote:
Originally Posted by Falkener View Post
I noticed in that TMNT model pack that was released the nanchaku had a shader that made it appear to be spinning all the time.
That effect wasn't from a shader, it was from the .sab file(I like to poke around pk3s. Sue me). The chain rod might look better if you make it like the Grayfox sword from the revan dark weapons pack, cuz it would look more like its supposed to. Still not quite like its supposed to, but more accurate.

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