I agree with manjak: wait till all player models are ready and ask permission to reskin them from hainu. I don't care who'll do player models all I really care is quality and Hainu is doing great job if not perfect
and what comes in total conversion: I don't think we'll get scripters and mappers enough and then there would be also voice acting and story to think about (although I've been thinking TC myself and got small backgrounds story for it)
no, I'd make them Cell-shaded, cause they have one-color tone in their textures... you know what I mean? yeah? ok ^^ not? they have only ONE COLOR for one thing... it doesn't seem realistic, and well, without the cell-shading it looks... bad... the Jk2Files staff will make some bad things clear in the review... and for the TC... don't worry, for voice acting we can get some people... maybe I know something... and for the story and map making, well... I'm a great story-writer, the maps schouldn't be a problem if we get a good and fast map maker into this project... the scripts... I'll ask Darrow Linder, the maker of the Escape: Yavin IV TC mod... I have some contacts with him, so ... I would realy like it if the story would go after MMZ4... when he explodes together with the crazy doctor...
Thing is, no one is entirely sure what happened to Zero during the Elf Wars. That is, if he was even involved.
But there is a theory:
Zero was sealed, and was having a new body built for him so he could be free of his virus. Look how that ended up in MMZ1. X died, Omega sent into space, yada yada yada.
um Rbot humanoids are hardly realistic anyway look at the screenshots in previous pages they dont need cell shading i think it whould look terrible and ruin the models as they are and look at the sprites there very detailed and the colors are singular but this works if they were too dtailed it whould make them too complex megaman is a great game fro its simplicity no one has done a game like it before no one ever will again IMO
This is already pretty big mod so why don't we make total conversion?
I can try to make some map scetches with gmax (when I have time) and someone else could actually make them with some real "mapping" program, we already have pretty much things together
so all we'd need is scripters, mappers, sound acters and full story for it, Then we'd also need homepage (and possibly own forums)
about story: story would tell the missing part of megaman saga, a time between x series and zero series: the elf wars
here is a flash game that has actually great start for this mod Megaman Zero Alpha
Hate to be a critic, but since I'm kinda strict on how I like to see
Quote:
Originally Posted by Black Hawk 86
that is actually the reason why I'd like to take elf wars as story of total conversion. I could always ask capcom about story for it
Good luck contacting Inafune, is all I can say. Capcom USA only knows what they get in their press packets from Capcom Japan. And let's face it: Capcom Japan isn't going to tell you the secrets of the story because why would Inafune bother to answer one person's question when he's probably working on the story for the third Rockman ZX game by now.
Quote:
about story: story would tell the missing part of megaman saga, a time between x series and zero series: the elf wars
here is a flash game that has actually great start for this mod
First rule of fan stuff: Never base it on other fan stuff. It's annoying to see that two things have the exact same start-up and in reality they just end up having a different plot twist somewhere. Really does high notes for originality.
Quote:
Posted by cdmanjak
Rbot humanoids are hardly realistic anyway look at the screenshots in previous pages they dont need cell shading i think it whould look terrible and ruin the models
Spoiler:
Zero is not one big flat shade. Let the cel-shading give him his "realism", and not JA's default lighting.
It'd be far more true to the Rockman Zero style than you think, just look inside the spoiler tag.
Quote:
look at the sprites there very detailed and the colors are singular but this works if they were too dtailed it whould make them too complex megaman is a great game fro its simplicity no one has done a game like it before no one ever will again IMO
You don't even make sense, there. Look at the artwork. It is far far FAR more detailed than the sprites ever will be. Also, to note that Capcom often leaves certain details OUT of a sprite. Case being Zero's X1 sprites and his X1 artwork. That's the most obvious.
Also, I have tough questions for the modders:
How is Omega himself going to be coded?
How is the Dark Elf scenario going to be put into play?
How is Zero's saber going to work? (and it better not be like JA's or it's not really a TC. Total Conversion is a total conversion, after all.)
Will the mod feature any multi-player?
Will the mod end up breaking FileFront's policies? (because a mod of this nature seems like it would)
That's all I have for now. Strict-o Fox out for some sleep.
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