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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old April 6th, 2007   #11
Hmm...bored
 
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Default Re: Project Zero

Looks cool so far. I'm a big fan of the zero series so those are gonna stay in my base folder when I get em

How come we have gathered so much knowledge but still know so little about it?
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Old April 6th, 2007   #12
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Default Re: Project Zero

Made chain rod

Spoiler:


I'm starting to understand this modeling thing
So if anyone has good pics of elpizos saber and was it Dynamo in MMX5 he uses saber too and so does Agile from MMX2

in short any pics of blade type weapons from entire megaman series Megaman MegamanX Megaman Zero Megaman ZX but no legends and battle network series (those doesn't belong anywhere in timeline of megaman saga I MIGHT make blades from battlenetwork but not yet and that would be completely other weapon pack)

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Last edited by Black Hawk 86; April 6th, 2007 at 08:53 AM.
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Old April 6th, 2007   #13
Sexeh like teh gizmo
 
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I can try to help with shaders all I can, but I usually make *interesting* mistakes with them that have entirely awesome but unintended effects. (Like glowing eyes on one of my skins, that was unique.) HOWEVER, the trails look purely awesome in the screenshots, I still *personally* would either make the textures on the blades either more blured or scroll WAY fast to give them a nice flickering effect.
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Old April 7th, 2007   #14
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I think that when those blades glow and are transparent they'll look slightly blurrier oh about triple rod even though only the blade leaves trail the hilt also does damage but only 25 percent of normal damage it actually has three blades two in "blade" and one in hilt

does anyone know is it possible to make animations to sabers like actually make shield boomerang move like it's supposed to and maybe make little movement to chain rod also

Ryo do you need only textures or whole pack to make shaders

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Last edited by Black Hawk 86; April 7th, 2007 at 08:36 AM.
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Old April 7th, 2007   #15
Sexeh like teh gizmo
 
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I make shaders by hand, it's the easiest way for me. There's some tutorials on it I think. But you just need the textures in theory.. but the whole pack if you want to be able to see them?
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Old April 9th, 2007   #16
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I'll give that pack tomorrow oh and don't mind about blades pointing in weird directions in some of the weapons like harpuia and chain rod I haven't fixed them yet

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Old April 10th, 2007   #17
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Default Re: Project Zero

There is one thing I've been thinking: shield boomerang should be throwable but still I can't throw it and other claw type weapon I made was throwable (I deleted this one so I don't have it anymore). both has/had bolttowrist 1 in .sab file.

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Old April 10th, 2007   #18
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Weapons are ready except that shield boomerang problem and I didn't make those blasters

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Old April 11th, 2007   #19
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Default Re: Project Zero

is there anywhere tutorials on how to make own HUD like in mmz games I know it's possible 'couse there are other custom huds in filefront

I'll also make new menu mmz style.

sorry for multiposting but edit time is only 30 min.

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Old April 11th, 2007   #20
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Default Re: Project Zero

Check the PK3 files for the custom huds. Edit the files within and save it again.
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