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It doesn't take much time, I think. But, rigging will after X,zero,and pantheon's modeling. I finished harpuia, and I making X now. http://img513.imageshack.us/img513/7093/pyunpa2xv8.jpg BH86 or anyone, Which should I make, with buster or without buster? "with buster, and replace weapon makes invisible"...is my idea. |
without buster 'couse I'll make buster for him. I might actually make many busters for X 'couse he has many armors. Could you also make one of his armors? I was thinking that is it possible to make effects when changing weapons like bright flash of light or something. Quote:
there |
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but,I'll think about it. By the way, it is copy X:) |
So whos going to make the megaman theme'd stage? i'm currently busy with alot on my "to do" list i was planning to make the highway stage from mmx1 or something like it, but haven't the greatist clue on how to approach it yet |
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and about the mapping: I dont know anything 'bout it so welcome to the group Omegasigma if you're interested I'll try to make scetch for that highway map and few other maps also (like hunter hq, and resistance base from mmz 1) if I manage to make it in gmax then I'd think it would be great use for you Maybe it would be best if higway map would be race map (although then I'd have to make new vehicles for it also) |
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Spoiler: I know they aren't the correct megaman colors, just an example. |
maybe it's not necessary to change effects of weapon (except maybe bryar pistols) 'couse megaman shoots many kinds of projectiles (from needles to time stopper and from snakes to gravity manipulation) but maybe visual effects could be altered a little but not much |
I would think that the EMP gun would make a good Electric Spark, from MMX1 Think about it, he shoots an electric ball that splits on the wall, and his charge shot makes electricity shoot from around him. I dont know if you can change the EMP gun to make the primary split on contact with a wall, or make the secondary maybe just come from the gun (i dont know how scripting weapons works in JKA, but i assume it's not as versitile as it is in GMod for Half-Life 2). But yea those are my suggestions |
modeling anythign in gmax will help out alot |
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I'll try to model few maps with gmax (just simple scetch) when I'll find time I'll be starting my summerwork soon so then I don't have much time to do anything else so this mod will be ready probably after X-mas but now I'll have to start celebrate my girlfriends graduation so I'll be wasted in 'bout two hours :beer::smokin::beer::sleep: |
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