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SW:JK3 Modding, Mapping and Editing
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Old May 21st, 2007   #111
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yeah that also gets own .pk3

I'd like to know how is zero model progressing

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Old May 21st, 2007   #112
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I don't think it -is- progressing.

To be honest, I've lost all hope in a Zero model. Only way we'd ever get one is if someone rigged it theirselves.

I can't texture map worth crap, so there's no chance of me making it from that guy's other model.
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Old May 21st, 2007   #113
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To be honest, I don't really care that much about a zero modeled character. I just want the recoil rods. I love the MMZ gba games and even MMZX, but the characters don't excite me. The weapons do. I would be interested in a Zero bot to bash around.
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Old May 21st, 2007   #114
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sorry,I was making another models.
http://img476.imageshack.us/img476/7205/4tenki6.jpg

there is no user of gmax script, I think.
I'll try it with xsi.

Please wait patiently.

Last edited by hainu; May 21st, 2007 at 08:33 PM.
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Old May 21st, 2007   #115
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Sorry for rushing you Hainu.

Could you also make original megaman for this mod (I'll start doing it myself but I'm not that great in doing player models if I manage to do that then I'll do megaman X also)

and I'll think about changing project name to project megaman or something 'couse there is weapons from almost every series

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Originally Posted by KitsuFox View Post
To be honest, I've lost all hope in a Zero model. Only way we'd ever get one is if someone rigged it theirselves.
I think we'd already have working zero (the one souz made) but I told eclypse to forget about weighing it 'couse hainu made better model for zero

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Old May 22nd, 2007   #116
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Quote:
Originally Posted by Black Hawk 86 View Post
Could you also make original megaman for this mod (I'll start doing it myself but I'm not that great in doing player models if I manage to do that then I'll do megaman X also)
ok, If you doesn't care by such a quality
Will you make mega-buster?
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Old May 22nd, 2007   #117
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megaman ain't megaman without his buster so yeah I'll make it

I'll start making megaman model today when I get home and well you can do your version of it

after that it's easy to make protoman and possibly few robot masters (cutman and iceman are similar to megaman)

Kinda funny how this mod is now 'couse in start I was just going to make z-saber. Now this is pretty huge mod with soon almost 30 weapons custom hud, Menu, player models and info about megaman universe of course player models and menus aren't ready and weapons aren't ready (atleast not all of them) hud needs some modifications and there are other things to do (maybe I'll start learning mapping next and deside to do few maps for this mod also like hunter hq, resistance base, neo arcadia core, dr. lights lab ,boss fight arena. or then not It might get a little too big in that case)

in other news:
Omegasword = done
Knightmans flail = done
model-z blade = WIP (I've been lazy, model is ready but I haven't put it in game)
still wondering about those phantoms weapons
and finally trying to get every cd in megaman & bass game to get good pics. for original mm weapons (cutmans cutter, knightmans flail, yamato mans spear, metalmans weapon etc.)

so in short when this'll be ready (somewhere before hell freezes over ) it'll be huge (and chopped in parts incase someone doesn't want it all)

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Old May 22nd, 2007   #118
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[sarcasm]Geez, that Black Hawk guy sure is lazy.[/sarcasm]
Good gravy, you're gettin' a lot done!

Enough expository banter. It's time we fight like men. And women. And women who dress like men. For Gilgamesh, IT'S MORPHIN' TIME!
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Old May 22nd, 2007   #119
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Lol, this "Project Zero" might just become x-buster for JKA

(i could never get the x-buster mod for q3a to work for me >_>)

I wisht there was something i could help with, but im not savvy in the way of modeling...i can just root from the sidelines, i guess



....go team...
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Old May 22nd, 2007   #120
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XSI is the way to go. I've thought about using Eclypse's tutorial to try and practice rig some models ripped from other games that I have.
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